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When I import my tank file from 3ds format it appears in blender a little bit messed up like this:

![enter image description here][1]enter image description here

I selected all messed up tanktracks and did Origin to geometry. Then they became almost correct, but not quite: ![enter image description here][2]enter image description here

The tank tracks in front of the tank remained incorrectly rotated.

They should look like this (this is how the tank appears in autocad)

![enter image description here][3]enter image description here

Why does this happen? Can anyone help me?
My tank is here (35MB)

I have blender 2.67. [1]: https://i.sstatic.net/8g5E5.png [2]: https://i.sstatic.net/eJrXS.png [3]: https://i.sstatic.net/oCXxQ.jpg

When I import my tank file from 3ds format it appears in blender a little bit messed up like this:

![enter image description here][1]

I selected all messed up tanktracks and did Origin to geometry. Then they became almost correct, but not quite: ![enter image description here][2]

The tank tracks in front of the tank remained incorrectly rotated.

They should look like this (this is how the tank appears in autocad)

![enter image description here][3]

Why does this happen? Can anyone help me?
My tank is here (35MB)

I have blender 2.67. [1]: https://i.sstatic.net/8g5E5.png [2]: https://i.sstatic.net/eJrXS.png [3]: https://i.sstatic.net/oCXxQ.jpg

When I import my tank file from 3ds format it appears in blender a little bit messed up like this:

enter image description here

I selected all messed up tanktracks and did Origin to geometry. Then they became almost correct, but not quite: enter image description here

The tank tracks in front of the tank remained incorrectly rotated.

They should look like this (this is how the tank appears in autocad)

enter image description here

Why does this happen? Can anyone help me?
My tank is here (35MB)

I have blender 2.67.

Tweeted twitter.com/StackBlender/status/1034772926292258816
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Objects transformations wrong when importing from 3ds format import fails a little bit

hi guys please help me figure out importing 3ds format i have blender 2.67 so when iWhen I import my Tank intank file from 3ds format it revealsappears in blender a little bit messed up like like this:   

![enter image description here][1]

then i selectI selected all messed up tanktracks and do ORIGIN TO GEOMETRYdid Origin to geometry. thenThen they became almost correct, but not quite: like this ! tank[enter image description here][2]

The tank tracks in front of the tank areremained incorrectly rotated or dont now how to say....look [enter image description here][2]

but theyThey should look like this (this is how dothe tank appears in autocad)   

![enter image description here][3]

so guys why doWhy does this happens! canhappen? Can anyone help me?
myMy tank is lying here (35 mb) http://files.mail.ru/E75542D098C145D5BD458214309A55CAhere (35MB) my email is earthfrom@ya

I have blender 2.ru67. [1]: https://i.sstatic.net/8g5E5.png [2]: https://i.sstatic.net/eJrXS.png [3]: https://i.sstatic.net/oCXxQ.jpg

3ds format import fails a little bit

hi guys please help me figure out importing 3ds format i have blender 2.67 so when i import my Tank in 3ds format it reveals in blender a little bit messed up like this:  ![enter image description here][1]

then i select all messed tanktracks and do ORIGIN TO GEOMETRY then they became almost correct but not like this ! tank tracks in front of the tank are incorrectly rotated or dont now how to say....look [enter image description here][2]

but they should look like this (this is how do tank appears in autocad)  ![enter image description here][3]

so guys why do this happens! can anyone help me my tank is lying here (35 mb) http://files.mail.ru/E75542D098C145D5BD458214309A55CA my email is earthfrom@ya.ru [1]: https://i.sstatic.net/8g5E5.png [2]: https://i.sstatic.net/eJrXS.png [3]: https://i.sstatic.net/oCXxQ.jpg

Objects transformations wrong when importing from 3ds

When I import my tank file from 3ds format it appears in blender a little bit messed up like this: 

![enter image description here][1]

I selected all messed up tanktracks and did Origin to geometry. Then they became almost correct, but not quite: ![enter image description here][2]

The tank tracks in front of the tank remained incorrectly rotated.

They should look like this (this is how the tank appears in autocad) 

![enter image description here][3]

Why does this happen? Can anyone help me?
My tank is here (35MB)

I have blender 2.67. [1]: https://i.sstatic.net/8g5E5.png [2]: https://i.sstatic.net/eJrXS.png [3]: https://i.sstatic.net/oCXxQ.jpg

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3ds format import fails a little bit

hi guys please help me figure out importing 3ds format i have blender 2.67 so when i import my Tank in 3ds format it reveals in blender a little bit messed up like this: ![enter image description here][1]

then i select all messed tanktracks and do ORIGIN TO GEOMETRY then they became almost correct but not like this ! tank tracks in front of the tank are incorrectly rotated or dont now how to say....look [enter image description here][2]

but they should look like this (this is how do tank appears in autocad) ![enter image description here][3]

so guys why do this happens! can anyone help me my tank is lying here (35 mb) http://files.mail.ru/E75542D098C145D5BD458214309A55CA my email is [email protected] [1]: https://i.sstatic.net/8g5E5.png [2]: https://i.sstatic.net/eJrXS.png [3]: https://i.sstatic.net/oCXxQ.jpg