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Apr 13, 2017 at 12:57 history edited CommunityBot
replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/
Jun 24, 2016 at 10:29 history edited xDonnervogelx CC BY-SA 3.0
added 202 characters in body
Jun 20, 2016 at 10:15 history edited xDonnervogelx CC BY-SA 3.0
added 812 characters in body
Jun 19, 2016 at 18:07 answer added Duarte Farrajota Ramos timeline score: 1
Jun 19, 2016 at 16:07 comment added xDonnervogelx I know that they are two different things, but somehow they turned messed up that way. File is very big and it would take a lot of time to just take the single object. I attached some screenshots, hope this helps a bit.
Jun 19, 2016 at 16:05 history edited xDonnervogelx CC BY-SA 3.0
added 845 characters in body
Jun 18, 2016 at 22:59 comment added Duarte Farrajota Ramos Transparency has nothing to do with UV maping, they are two completely separate settings of a material/texture. How are you doing this? Could you post more info about your file, maybe some screenshots of the problem, or perhaps a link to the file?
Jun 18, 2016 at 8:40 history edited Carlo CC BY-SA 3.0
add blender render tag
Jun 18, 2016 at 7:42 history asked xDonnervogelx CC BY-SA 3.0