Timeline for How to combine nodes-editor transparency with uv-mapped textures in Blender Render?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 12:57 | history | edited | CommunityBot | replaced http://blender.stackexchange.com/ with https://blender.stackexchange.com/ | |
| Jun 24, 2016 at 10:29 | history | edited | xDonnervogelx | CC BY-SA 3.0 | added 202 characters in body |
| Jun 20, 2016 at 10:15 | history | edited | xDonnervogelx | CC BY-SA 3.0 | added 812 characters in body |
| Jun 19, 2016 at 18:07 | answer | added | Duarte Farrajota Ramos♦ | timeline score: 1 | |
| Jun 19, 2016 at 16:07 | comment | added | xDonnervogelx | I know that they are two different things, but somehow they turned messed up that way. File is very big and it would take a lot of time to just take the single object. I attached some screenshots, hope this helps a bit. | |
| Jun 19, 2016 at 16:05 | history | edited | xDonnervogelx | CC BY-SA 3.0 | added 845 characters in body |
| Jun 18, 2016 at 22:59 | comment | added | Duarte Farrajota Ramos♦ | Transparency has nothing to do with UV maping, they are two completely separate settings of a material/texture. How are you doing this? Could you post more info about your file, maybe some screenshots of the problem, or perhaps a link to the file? | |
| Jun 18, 2016 at 8:40 | history | edited | Carlo | CC BY-SA 3.0 | add blender render tag |
| Jun 18, 2016 at 7:42 | history | asked | xDonnervogelx | CC BY-SA 3.0 |