Timeline for How to combine nodes-editor transparency with uv-mapped textures in Blender Render?
Current License: CC BY-SA 3.0
4 events
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| Jun 20, 2016 at 10:18 | comment | added | xDonnervogelx | Okay I'll do that tomorrow then; I sadly have no time today either. So I don't mind if it takes time for a next reply. If you know something about it, then feel free to answer however, I will link both questions as soon as I posted the new one (if it's necessary to do a new one when I return to look here tomorrow). | |
| Jun 20, 2016 at 9:55 | comment | added | Duarte Farrajota Ramos♦ | It's probably best to place a new question if it's a different issue, especially since it's likely worth posting new images to illustrate the problem. Also to get attention from other users, I probably won't have time to look into it until later today. | |
| Jun 20, 2016 at 9:50 | comment | added | xDonnervogelx | Okay thank you, that solved the messed up UV coordinates. It still looks very transparent, though it should only be where there are the big gaps in between and at the end. I'm very new to nodes editor, I hope it's okay to ask here instead of putting a new question since it's that much related to the issue I had before. | |
| Jun 19, 2016 at 18:07 | history | answered | Duarte Farrajota Ramos♦ | CC BY-SA 3.0 |