Timeline for Bone Heat Weighting: failed to find a solution for one or more bones [duplicate]
Current License: CC BY-SA 3.0
20 events
| when toggle format | what | by | license | comment | |
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| Jun 27, 2016 at 15:11 | history | closed | Jaroslav Jerryno Novotny J Sargent Ray Mairlot PGmath David | Duplicate of Heat Weighting: Failed to find solution for one or more bones, bone heat weighting failed to find solution for one or more bones | |
| Jun 27, 2016 at 3:01 | review | Close votes | |||
| Jun 27, 2016 at 15:11 | |||||
| Jun 22, 2016 at 17:43 | answer | added | JOsh | timeline score: 0 | |
| Jun 22, 2016 at 16:36 | history | edited | JOsh | CC BY-SA 3.0 | deleted 34 characters in body |
| Jun 22, 2016 at 15:40 | vote | accept | JOsh | ||
| Jun 22, 2016 at 16:26 | |||||
| Jun 22, 2016 at 1:23 | answer | added | Mike Belanger | timeline score: 1 | |
| Jun 21, 2016 at 22:55 | history | edited | JOsh | CC BY-SA 3.0 | added 169 characters in body |
| Jun 21, 2016 at 22:51 | comment | added | gandalf3 | Also related: blender.stackexchange.com/q/2845/599, blender.stackexchange.com/q/5311/599, blender.stackexchange.com/q/15964/599, blender.stackexchange.com/q/38669/599, and blender.stackexchange.com/q/47475/599 | |
| Jun 21, 2016 at 22:35 | history | edited | JOsh | CC BY-SA 3.0 | added 652 characters in body |
| Jun 21, 2016 at 21:42 | comment | added | JOsh | I followed what the solution provided by Shady Puck suggested and removed the armature modifier and instead applied a Decimate modifier. I selected Planar and set the angle limit to 6.4 degreees. I then proceeded to select the mesh then holding shift selected the armature and pressed Ctrl + P and selected "With automatic weights" but the same error message "Bone Heat Weighting: failed to find a solution for one or more bones" still appeared. I then followed the advice of the next answer given in the same link (to set the origin) and still the same error message was displayed. | |
| Jun 21, 2016 at 21:38 | comment | added | Matt | If that other answer Shady Puck mentioned doesn't help, please clarify. Otherwise, this will get closed as a duplicate (it can be reopened if it turns out that it's not a duplicate). | |
| Jun 21, 2016 at 21:34 | history | edited | JOsh | CC BY-SA 3.0 | added 94 characters in body |
| Jun 21, 2016 at 21:16 | history | edited | JOsh | CC BY-SA 3.0 | added 107 characters in body |
| Jun 21, 2016 at 21:11 | answer | added | no available | timeline score: 0 | |
| Jun 21, 2016 at 21:10 | comment | added | JOsh | Okay, so the transforms have all been zeroed out. I did this when I first started because the the mesh moved so I don't think that is the problem but I will bear that in mind when I do this again. I also tried following the solution given by shady Puck in the link provided and that didn't work. My model is also symetrical and I applied the meta-rig using X-Axis turned on and it is still turned on. It is also turned it on for the rig itself. I can upload the zip file if that helps. | |
| Jun 21, 2016 at 18:39 | review | Close votes | |||
| Jun 22, 2016 at 1:07 | |||||
| Jun 21, 2016 at 18:19 | comment | added | Matt | There's a thread here that might be helpful: blenderartists.org/forum/… | |
| Jun 21, 2016 at 18:18 | history | edited | Matt | CC BY-SA 3.0 | added 52 characters in body; edited title |
| Jun 21, 2016 at 18:03 | comment | added | Mike Belanger | Hi jOsh welcome to Blender SE. What error message do you get when you try to assign weights? Also, that linked tutorial doesn't tell you to Apply the scale of the mesh, once its been scaled down. This is a big no-no. Always zero-out any transforms before adding an armature modifier. | |
| Jun 21, 2016 at 17:56 | history | asked | JOsh | CC BY-SA 3.0 |