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Jun 27, 2016 at 15:11 history closed Jaroslav Jerryno Novotny
J Sargent
Ray Mairlot
PGmath
David
Duplicate of Heat Weighting: Failed to find solution for one or more bones, bone heat weighting failed to find solution for one or more bones
Jun 27, 2016 at 3:01 review Close votes
Jun 27, 2016 at 15:11
Jun 22, 2016 at 17:43 answer added JOsh timeline score: 0
Jun 22, 2016 at 16:36 history edited JOsh CC BY-SA 3.0
deleted 34 characters in body
Jun 22, 2016 at 15:40 vote accept JOsh
Jun 22, 2016 at 16:26
Jun 22, 2016 at 1:23 answer added Mike Belanger timeline score: 1
Jun 21, 2016 at 22:55 history edited JOsh CC BY-SA 3.0
added 169 characters in body
Jun 21, 2016 at 22:51 comment added gandalf3 Also related: blender.stackexchange.com/q/2845/599, blender.stackexchange.com/q/5311/599, blender.stackexchange.com/q/15964/599, blender.stackexchange.com/q/38669/599, and blender.stackexchange.com/q/47475/599
Jun 21, 2016 at 22:35 history edited JOsh CC BY-SA 3.0
added 652 characters in body
Jun 21, 2016 at 21:42 comment added JOsh I followed what the solution provided by Shady Puck suggested and removed the armature modifier and instead applied a Decimate modifier. I selected Planar and set the angle limit to 6.4 degreees. I then proceeded to select the mesh then holding shift selected the armature and pressed Ctrl + P and selected "With automatic weights" but the same error message "Bone Heat Weighting: failed to find a solution for one or more bones" still appeared. I then followed the advice of the next answer given in the same link (to set the origin) and still the same error message was displayed.
Jun 21, 2016 at 21:38 comment added Matt If that other answer Shady Puck mentioned doesn't help, please clarify. Otherwise, this will get closed as a duplicate (it can be reopened if it turns out that it's not a duplicate).
Jun 21, 2016 at 21:34 history edited JOsh CC BY-SA 3.0
added 94 characters in body
Jun 21, 2016 at 21:16 history edited JOsh CC BY-SA 3.0
added 107 characters in body
Jun 21, 2016 at 21:11 answer added no available timeline score: 0
Jun 21, 2016 at 21:10 comment added JOsh Okay, so the transforms have all been zeroed out. I did this when I first started because the the mesh moved so I don't think that is the problem but I will bear that in mind when I do this again. I also tried following the solution given by shady Puck in the link provided and that didn't work. My model is also symetrical and I applied the meta-rig using X-Axis turned on and it is still turned on. It is also turned it on for the rig itself. I can upload the zip file if that helps.
Jun 21, 2016 at 18:39 review Close votes
Jun 22, 2016 at 1:07
Jun 21, 2016 at 18:19 comment added Matt There's a thread here that might be helpful: blenderartists.org/forum/…
Jun 21, 2016 at 18:18 history edited Matt CC BY-SA 3.0
added 52 characters in body; edited title
Jun 21, 2016 at 18:03 comment added Mike Belanger Hi jOsh welcome to Blender SE. What error message do you get when you try to assign weights? Also, that linked tutorial doesn't tell you to Apply the scale of the mesh, once its been scaled down. This is a big no-no. Always zero-out any transforms before adding an armature modifier.
Jun 21, 2016 at 17:56 history asked JOsh CC BY-SA 3.0