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    $\begingroup$ wonderful! sometimes it is quite difficult to find the right technique in Blender without knowing the terminology beforehand. thank you! $\endgroup$ Commented Jul 25, 2016 at 2:17
  • $\begingroup$ still wondering if there's anybody clever enough to figure out a way to scale on single/constrained axis... or perhaps do this with a tapered object but i'm visualizing a need for two object tapers although I'm not sure. basically to form a tube that runs along x axis and then flares out in the y direction on one end, but it's part of something bigger and doing this with curves would help enormously $\endgroup$ Commented Jul 25, 2016 at 20:52
  • $\begingroup$ Fair enough, I don't think you'll be able to scale independently on each axis in Blender without converting to mesh first though, there simply is no functionality to support it. You can look into some third party addons to ease the process, but they are always bound by blender's limitations wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/… or youtube.com/watch?v=xfOlvZNgDt0 $\endgroup$ Commented Jul 25, 2016 at 22:18
  • $\begingroup$ I meant to post this addon instead but couldn't originally find it blenderartists.org/forum/showthread.php?225190-Bsurfaces-v1-5 and wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/… Again you might be able to loft between different bevel curves, but not directly from a bezier curve object as blender doesn't allow it, though this addon might still make it easier $\endgroup$ Commented Jul 25, 2016 at 23:06
  • $\begingroup$ excellent! plenty of ideas here for my model $\endgroup$ Commented Jul 26, 2016 at 3:17