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Timeline for How to Control Curve Bevel Scale?

Current License: CC BY-SA 4.0

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May 30 at 16:24 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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Mar 21, 2021 at 22:33 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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Nov 26, 2020 at 23:31 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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May 28, 2020 at 22:56 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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May 28, 2020 at 19:10 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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May 28, 2020 at 19:04 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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May 28, 2020 at 18:10 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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Feb 3, 2020 at 16:36 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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Jul 10, 2018 at 22:44 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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S Apr 24, 2018 at 19:53 history suggested Midas CC BY-SA 3.0
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Apr 24, 2018 at 19:39 review Suggested edits
S Apr 24, 2018 at 19:53
Jul 26, 2016 at 3:18 vote accept user27068
Jul 26, 2016 at 3:17 comment added user27068 excellent! plenty of ideas here for my model
Jul 25, 2016 at 23:06 comment added Duarte Farrajota Ramos I meant to post this addon instead but couldn't originally find it blenderartists.org/forum/showthread.php?225190-Bsurfaces-v1-5 and wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/… Again you might be able to loft between different bevel curves, but not directly from a bezier curve object as blender doesn't allow it, though this addon might still make it easier
Jul 25, 2016 at 22:18 comment added Duarte Farrajota Ramos Fair enough, I don't think you'll be able to scale independently on each axis in Blender without converting to mesh first though, there simply is no functionality to support it. You can look into some third party addons to ease the process, but they are always bound by blender's limitations wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/… or youtube.com/watch?v=xfOlvZNgDt0
Jul 25, 2016 at 20:52 comment added user27068 still wondering if there's anybody clever enough to figure out a way to scale on single/constrained axis... or perhaps do this with a tapered object but i'm visualizing a need for two object tapers although I'm not sure. basically to form a tube that runs along x axis and then flares out in the y direction on one end, but it's part of something bigger and doing this with curves would help enormously
Jul 25, 2016 at 20:08 history edited Duarte Farrajota Ramos CC BY-SA 3.0
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Jul 25, 2016 at 2:17 comment added user27068 wonderful! sometimes it is quite difficult to find the right technique in Blender without knowing the terminology beforehand. thank you!
Jul 25, 2016 at 2:15 history answered Duarte Farrajota Ramos CC BY-SA 3.0