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replaced http://blend-exchange.giantcowfilms.com with https://blend-exchange.giantcowfilms.com
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That's me again, struggling with the animation. I created a number of key frames. However, my camera sometimes was doing a full 360 loop interpolating between two close camera positions. So I had to add more and more key frames to stop it. But in the end I have just one odd frame 114, where it suddenly jumps. In the "Transform" panel under "Rotations" I have "Quaternion (WXYZ)"). All the components of the quaternion are quite small and change its sign between these two frames as I see in the "Transform" panel.

Deleting the key frame 113 causes the camera to roll all over the place again.

Is there a way to stop this behaviour? I also found some posts talking about parenting when creating animations, but I can't understand it exactly.

I checked how it looks in the Graph editor, but rotations are smooth and no sign change at that frame 114. So as far as I understand Graph Editor has rotation in local coordinates, while the transform panel in global.

The animation is here (model from blendswap, made by TheDuckCow):

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1662

EDIT:

Here is an example. This frame is fine.

goodFrame

But next one is not: badFrame

Then next one is good again.enter image description here

Apparently something numerical happens when they all go through zero...

This is what happens if I run the script: scriptResult

That's me again, struggling with the animation. I created a number of key frames. However, my camera sometimes was doing a full 360 loop interpolating between two close camera positions. So I had to add more and more key frames to stop it. But in the end I have just one odd frame 114, where it suddenly jumps. In the "Transform" panel under "Rotations" I have "Quaternion (WXYZ)"). All the components of the quaternion are quite small and change its sign between these two frames as I see in the "Transform" panel.

Deleting the key frame 113 causes the camera to roll all over the place again.

Is there a way to stop this behaviour? I also found some posts talking about parenting when creating animations, but I can't understand it exactly.

I checked how it looks in the Graph editor, but rotations are smooth and no sign change at that frame 114. So as far as I understand Graph Editor has rotation in local coordinates, while the transform panel in global.

The animation is here (model from blendswap, made by TheDuckCow):

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1662

EDIT:

Here is an example. This frame is fine.

goodFrame

But next one is not: badFrame

Then next one is good again.enter image description here

Apparently something numerical happens when they all go through zero...

This is what happens if I run the script: scriptResult

That's me again, struggling with the animation. I created a number of key frames. However, my camera sometimes was doing a full 360 loop interpolating between two close camera positions. So I had to add more and more key frames to stop it. But in the end I have just one odd frame 114, where it suddenly jumps. In the "Transform" panel under "Rotations" I have "Quaternion (WXYZ)"). All the components of the quaternion are quite small and change its sign between these two frames as I see in the "Transform" panel.

Deleting the key frame 113 causes the camera to roll all over the place again.

Is there a way to stop this behaviour? I also found some posts talking about parenting when creating animations, but I can't understand it exactly.

I checked how it looks in the Graph editor, but rotations are smooth and no sign change at that frame 114. So as far as I understand Graph Editor has rotation in local coordinates, while the transform panel in global.

The animation is here (model from blendswap, made by TheDuckCow):

EDIT:

Here is an example. This frame is fine.

goodFrame

But next one is not: badFrame

Then next one is good again.enter image description here

Apparently something numerical happens when they all go through zero...

This is what happens if I run the script: scriptResult

added 115 characters in body
Source Link
Noidea
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That's me again, struggling with the animation. I created a number of key frames. However, my camera sometimes was doing a full 360 loop interpolating between two close camera positions. So I had to add more and more key frames to stop it. But in the end I have just one odd frame 114, where it suddenly jumps. In the "Transform" panel under "Rotations" I have "Quaternion (WXYZ)"). All the components of the quaternion are quite small and change its sign between these two frames as I see in the "Transform" panel.

Deleting the key frame 113 causes the camera to roll all over the place again.

Is there a way to stop this behaviour? I also found some posts talking about parenting when creating animations, but I can't understand it exactly.

I checked how it looks in the Graph editor, but rotations are smooth and no sign change at that frame 114. So as far as I understand Graph Editor has rotation in local coordinates, while the transform panel in global.

The animation is here (model from blendswap, made by TheDuckCow):

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1662

EDIT:

Here is an example. This frame is fine.

goodFrame

But next one is not: badFrame

Then next one is good again.enter image description here

Apparently something numerical happens when they all go through zero...

This is what happens if I run the script: scriptResult

That's me again, struggling with the animation. I created a number of key frames. However, my camera sometimes was doing a full 360 loop interpolating between two close camera positions. So I had to add more and more key frames to stop it. But in the end I have just one odd frame 114, where it suddenly jumps. In the "Transform" panel under "Rotations" I have "Quaternion (WXYZ)"). All the components of the quaternion are quite small and change its sign between these two frames as I see in the "Transform" panel.

Deleting the key frame 113 causes the camera to roll all over the place again.

Is there a way to stop this behaviour? I also found some posts talking about parenting when creating animations, but I can't understand it exactly.

I checked how it looks in the Graph editor, but rotations are smooth and no sign change at that frame 114. So as far as I understand Graph Editor has rotation in local coordinates, while the transform panel in global.

The animation is here (model from blendswap, made by TheDuckCow):

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1662

EDIT:

Here is an example. This frame is fine.

goodFrame

But next one is not: badFrame

Then next one is good again.enter image description here

Apparently something numerical happens when they all go through zero...

That's me again, struggling with the animation. I created a number of key frames. However, my camera sometimes was doing a full 360 loop interpolating between two close camera positions. So I had to add more and more key frames to stop it. But in the end I have just one odd frame 114, where it suddenly jumps. In the "Transform" panel under "Rotations" I have "Quaternion (WXYZ)"). All the components of the quaternion are quite small and change its sign between these two frames as I see in the "Transform" panel.

Deleting the key frame 113 causes the camera to roll all over the place again.

Is there a way to stop this behaviour? I also found some posts talking about parenting when creating animations, but I can't understand it exactly.

I checked how it looks in the Graph editor, but rotations are smooth and no sign change at that frame 114. So as far as I understand Graph Editor has rotation in local coordinates, while the transform panel in global.

The animation is here (model from blendswap, made by TheDuckCow):

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1662

EDIT:

Here is an example. This frame is fine.

goodFrame

But next one is not: badFrame

Then next one is good again.enter image description here

Apparently something numerical happens when they all go through zero...

This is what happens if I run the script: scriptResult

added 402 characters in body
Source Link
Noidea
  • 1.3k
  • 1
  • 12
  • 32

That's me again, struggling with the animation. I created a number of key frames. However, my camera sometimes was doing a full 360 loop interpolating between two close camera positions. So I had to add more and more key frames to stop it. But in the end I have just one odd frame 114, where it suddenly jumps. In the "Transform" panel under "Rotations" I have "Quaternion (WXYZ)"). All the components of the quaternion are quite small and change its sign between these two frames as I see in the "Transform" panel.

Deleting the key frame 113 causes the camera to roll all over the place again.

Is there a way to stop this behaviour? I also found some posts talking about parenting when creating animations, but I can't understand it exactly.

I checked how it looks in the Graph editor, but rotations are smooth and no sign change at that frame 114. So as far as I understand Graph Editor has rotation in local coordinates, while the transform panel in global.

The animation is here (model from blendswap, made by TheDuckCow):

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1662

EDIT:

Here is an example. This frame is fine.

goodFrame

But next one is not: badFrame

Then next one is good again.enter image description here

Apparently something numerical happens when they all go through zero...

That's me again, struggling with the animation. I created a number of key frames. However, my camera sometimes was doing a full 360 loop interpolating between two close camera positions. So I had to add more and more key frames to stop it. But in the end I have just one odd frame 114, where it suddenly jumps. In the "Transform" panel under "Rotations" I have "Quaternion (WXYZ)"). All the components of the quaternion are quite small and change its sign between these two frames as I see in the "Transform" panel.

Deleting the key frame 113 causes the camera to roll all over the place again.

Is there a way to stop this behaviour? I also found some posts talking about parenting when creating animations, but I can't understand it exactly.

I checked how it looks in the Graph editor, but rotations are smooth and no sign change at that frame 114. So as far as I understand Graph Editor has rotation in local coordinates, while the transform panel in global.

The animation is here (model from blendswap, made by TheDuckCow):

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1662

That's me again, struggling with the animation. I created a number of key frames. However, my camera sometimes was doing a full 360 loop interpolating between two close camera positions. So I had to add more and more key frames to stop it. But in the end I have just one odd frame 114, where it suddenly jumps. In the "Transform" panel under "Rotations" I have "Quaternion (WXYZ)"). All the components of the quaternion are quite small and change its sign between these two frames as I see in the "Transform" panel.

Deleting the key frame 113 causes the camera to roll all over the place again.

Is there a way to stop this behaviour? I also found some posts talking about parenting when creating animations, but I can't understand it exactly.

I checked how it looks in the Graph editor, but rotations are smooth and no sign change at that frame 114. So as far as I understand Graph Editor has rotation in local coordinates, while the transform panel in global.

The animation is here (model from blendswap, made by TheDuckCow):

http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1662

EDIT:

Here is an example. This frame is fine.

goodFrame

But next one is not: badFrame

Then next one is good again.enter image description here

Apparently something numerical happens when they all go through zero...

edited body
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added 1 character in body
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edited title
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