Timeline for Transparent PNG texture casting shadows
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 13, 2016 at 5:39 | history | tweeted | twitter.com/StackBlender/status/775569517057540096 | ||
| Sep 12, 2016 at 16:18 | vote | accept | DarkDestry | ||
| S Sep 12, 2016 at 15:54 | history | suggested | Jake Dube | CC BY-SA 3.0 | corrected spelling, improved grammar, improved clarity, added tag |
| Sep 12, 2016 at 15:52 | review | Suggested edits | |||
| S Sep 12, 2016 at 15:54 | |||||
| Sep 12, 2016 at 15:41 | answer | added | Jake Dube | timeline score: 3 | |
| Sep 12, 2016 at 15:16 | comment | added | DarkDestry | @PaulGonet Thanks. That worked. Could you put it in the answer while explaining what the color input of the transparent shader actually do? I would appreciate it if you explain when it should be used. | |
| Sep 12, 2016 at 15:12 | comment | added | Paul Gonet | Try to unplug the Color input of Transparent BSDF. Set it's color to pure white. | |
| Sep 12, 2016 at 15:06 | history | asked | DarkDestry | CC BY-SA 3.0 |