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Chris
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You can either merge the two objects into one object with self-collision cloth physiscsphysics, or you can have two separate objects, each with its own cloth physics, but then both need to also have collision physics enabled.

For more explanation see the answer to this question: How can I make sure that simulated cloth doesn't go through other objects?

You can either merge the two objects into one object with self-collision cloth physiscs, or you can have two separate objects, each with its own cloth physics, but then both need to also have collision physics enabled.

For more explanation see the answer to this question: How can I make sure that simulated cloth doesn't go through other objects?

You can either merge the two objects into one object with self-collision cloth physics, or you can have two separate objects, each with its own cloth physics, but then both need to also have collision physics enabled.

For more explanation see the answer to this question: How can I make sure that simulated cloth doesn't go through other objects?

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You can either merge the two objects into one object with self-collision cloth physiscs, or you can have two separate objects, each with its own cloth physics, but then both need to also have collision physics enabled.

For more explanation see the answer to this question: How can I make sure that simulated cloth doesn't go through other objects?How can I make sure that simulated cloth doesn't go through other objects?

You can either merge the two objects into one object with self-collision cloth physiscs, or you can have two separate objects, each with its own cloth physics, but then both need to also have collision physics enabled.

For more explanation see the answer to this question: How can I make sure that simulated cloth doesn't go through other objects?

You can either merge the two objects into one object with self-collision cloth physiscs, or you can have two separate objects, each with its own cloth physics, but then both need to also have collision physics enabled.

For more explanation see the answer to this question: How can I make sure that simulated cloth doesn't go through other objects?

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lbalazscs
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You can either merge the two objects into one object with self-collision cloth physiscs, or you can have two separate objects, each with its own cloth physics, but then both need to also have collision physics enabled.

For more explanation see the answer to this question: How can I make sure that simulated cloth doesn't go through other objects?