Timeline for How to move an object in to the corresponding mirrored coordinate (BGE)?
Current License: CC BY-SA 3.0
21 events
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| Feb 28, 2018 at 9:57 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jan 28, 2018 at 8:59 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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| Dec 24, 2016 at 4:53 | answer | added | Lukas Valine | timeline score: 2 | |
| Dec 24, 2016 at 4:25 | comment | added | sambler | You want to do something like if obj.location.x > room.right.x: obj.localtion.x = room.left.x | |
| Dec 24, 2016 at 3:59 | history | edited | David | CC BY-SA 3.0 | added 4 characters in body; edited tags |
| Dec 23, 2016 at 21:23 | comment | added | X-27 is done with the network | Why not just detect when the object reaches one edge, and set it's location to the other edge? | |
| Dec 23, 2016 at 19:45 | history | edited | chicOrtiz | CC BY-SA 3.0 | added 356 characters in body |
| S Dec 23, 2016 at 17:02 | history | suggested | Faceb Faceb | tag python | |
| Dec 23, 2016 at 16:48 | review | Suggested edits | |||
| S Dec 23, 2016 at 17:02 | |||||
| Dec 23, 2016 at 16:44 | history | asked | chicOrtiz | CC BY-SA 3.0 |