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- $\begingroup$ I've clearly understand what you've explained but couldn't make it work. Last two steps are not clear to me. Could you please explain with more detail. ( And don't forget that I'm newbie please!!) $\endgroup$Capan– Capan2017-02-15 18:53:42 +00:00Commented Feb 15, 2017 at 18:53
- $\begingroup$ @bukowski just like you would apply any texture on blender. Please specify what render engine you are using. for cycles see: blender.stackexchange.com/questions/57943/… andL blender.stackexchange.com/questions/55376/… $\endgroup$user1853– user18532017-02-15 19:11:33 +00:00Commented Feb 15, 2017 at 19:11
- $\begingroup$ I want to ask one more thing before trying the things in question ; are the height map and texture image should have the same size ? $\endgroup$Capan– Capan2017-02-15 19:15:59 +00:00Commented Feb 15, 2017 at 19:15
- $\begingroup$ ideally the height map and the texture image should use the same coordinate system and projection and coincide (most GIS systems will allow you to determine those) else you will have to match the image with the map by hand. $\endgroup$user1853– user18532017-02-15 19:20:49 +00:00Commented Feb 15, 2017 at 19:20
- $\begingroup$ I've aligned both image using Qgis and I'm sure their corner coordinates are same. But dimensions of images are not same because resolutions of the images are not same. $\endgroup$Capan– Capan2017-02-15 19:23:47 +00:00Commented Feb 15, 2017 at 19:23
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