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iKlsR
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I've

I've found that using a simple glass glass node works. Also it would help to mix in a refraction node and set the IOR yo 1.333to 1.333, which is the IOR of water. If you want foam use a voronoi crackle texture node and invert the alpha so that the "crackles" give the reflection as white and it looks foamy. You will have to tweak the setting to get it looking the way you want it. The look of your water also depends on your lighting. Always Model, then Light, then create your materials and texture, and finally post processing.

enter image description here
I've found that using a simple glass glass node works. Also it would help to mix in a refraction node and set the IOR yo 1.333, which is the IOR of water. If you want foam use a voronoi crackle texture node and invert the alpha so that the "crackles" give the reflection as white and it looks foamy. You will have to tweak the setting to get it looking the way you want it. The look of your water also depends on your lighting. Always Model, then Light, then create your materials and texture, and finally post processing.

enter image description here

I've found that using a simple glass glass node works. Also it would help to mix in a refraction node and set the IOR to 1.333, which is the IOR of water. If you want foam use a voronoi crackle texture node and invert the alpha so that the "crackles" give the reflection as white and it looks foamy. You will have to tweak the setting to get it looking the way you want it. The look of your water also depends on your lighting. Always Model, then Light, then create your materials and texture, and finally post processing.

enter image description here 
I've found that using a simple glass glass node works. Also it would help to mix in a refraction node and set the IOR ( index of refraction ) toyo 1.333, which is the IOR of water. If you want foam use a voronoi crackle texture node and invert the alpha so that the "crackles" gives"crackles" give the reflection as white and it looks foamy. You will have to tweak the setting to gettget it looking the way you want it. The look of your water also depends on your lighting. Always Model, then Light, then create your materials and texture, and finally post processing.

enter image description hereI've found that using a simple glass glass node works. Also it would help to mix in a refraction node and set the IOR ( index of refraction ) to 1.333, which is the IOR of water. If you want foam use a voronoi crackle texture node and invert the alpha so that the "crackles" gives the reflection as white and it looks foamy. You will have to tweak the setting to gett it looking the way you want it. The look of your water also depends on your lighting. Always Model, then Light, then create your materials and texture, and finally post processing.

enter image description here 
I've found that using a simple glass glass node works. Also it would help to mix in a refraction node and set the IOR yo 1.333, which is the IOR of water. If you want foam use a voronoi crackle texture node and invert the alpha so that the "crackles" give the reflection as white and it looks foamy. You will have to tweak the setting to get it looking the way you want it. The look of your water also depends on your lighting. Always Model, then Light, then create your materials and texture, and finally post processing.

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Owen Patterson
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I'veenter image description hereI've found that using a simple glass glass node works. Also it would help to mix in a refraction node and set the IOR ( index of refraction ) to 1.333, which is the IOR of water. If you want foam use a voronoi crackle texture node and invert the alpha so that the "crackles" gives the reflection as white and it looks foamy. You will have to tweak the setting to gett it looking the way you want it. The look of your water also depends on your lighting. Always Model, then Light, then create your materials and texture, and finally post processing.

I've found that using a simple glass glass node works. Also it would help to mix in a refraction node and set the IOR ( index of refraction ) to 1.333, which is the IOR of water. If you want foam use a voronoi crackle texture node and invert the alpha so that the "crackles" gives the reflection as white and it looks foamy. You will have to tweak the setting to gett it looking the way you want it. The look of your water also depends on your lighting. Always Model, then Light, then create your materials and texture, and finally post processing.

enter image description hereI've found that using a simple glass glass node works. Also it would help to mix in a refraction node and set the IOR ( index of refraction ) to 1.333, which is the IOR of water. If you want foam use a voronoi crackle texture node and invert the alpha so that the "crackles" gives the reflection as white and it looks foamy. You will have to tweak the setting to gett it looking the way you want it. The look of your water also depends on your lighting. Always Model, then Light, then create your materials and texture, and finally post processing.

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Owen Patterson
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  • 28
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