Skip to main content

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

6
  • $\begingroup$ Thanx alot! This at least gives me a path forward. I was hoping to be able to do this with some linear algebra/projections or similar to take advantage over the inbuilt python support in Blender. But without knowing the internals, its a steep curve to learn how and what primitives to use to be able to calculate it in some efficient manner. After all, rendering the scene multiple times is heavy. $\endgroup$ Commented Jun 1, 2017 at 12:39
  • $\begingroup$ Rendering this isn't heavy at all. This render pass is very cheap, and you don't need any other passes for this calculation. $\endgroup$ Commented Jun 1, 2017 at 15:16
  • $\begingroup$ BTW, please accept this answer as the answer. It'll mark your question as answered and give me some reputation points. $\endgroup$ Commented Jun 5, 2017 at 9:53
  • $\begingroup$ Hello. I'll try the method and see how far I get. $\endgroup$ Commented Jun 20, 2017 at 12:43
  • $\begingroup$ I'm not able to produce a render with "Index Pass = 123". It turns out to be all grey all the time. Any hint on what I might be doing wrong? $\endgroup$ Commented Jun 20, 2017 at 13:26