Timeline for What does the simplify AO bounces value do?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 17, 2018 at 10:32 | comment | added | Christoph Werner | I made a test in my scene here bit.ly/2FKTU0p. Result: As soon as the AO bounces go below 6 my glass objects became black. When I set the bounce values up, to get the transparancy back, the render time reset to the origin value without any simplify fx. But I think it is a real time safer, when working with objects without any transparency. | |
| Jan 17, 2018 at 9:19 | answer | added | Gottfried Hofmann | timeline score: 5 | |
| Jan 17, 2018 at 7:33 | history | tweeted | twitter.com/StackBlender/status/953530729367064576 | ||
| Jan 17, 2018 at 1:39 | comment | added | cgslav | As an addition to @MikePan answer, it does make a difference while using Refractive materials (Glass, Principled > Transimission = 1). It seems like these materials needs about >=4 Bounces before switch to AO to look somehow ok. | |
| Jan 17, 2018 at 1:38 | answer | added | LordOdin | timeline score: 7 | |
| Jan 17, 2018 at 1:13 | answer | added | Mike Pan | timeline score: 44 | |
| Jan 17, 2018 at 1:03 | comment | added | Andrew Price | Someone just sent this to me on twitter: mail-archive.com/[email protected]/msg78834.html Sergey confirms that yes it uses AO in place of real bounces. But how? AO isn't turned on, and distance doesn't alter render results. | |
| Jan 17, 2018 at 0:59 | history | asked | Andrew Price | CC BY-SA 3.0 |