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Jan 17, 2018 at 10:32 comment added Christoph Werner I made a test in my scene here bit.ly/2FKTU0p. Result: As soon as the AO bounces go below 6 my glass objects became black. When I set the bounce values up, to get the transparancy back, the render time reset to the origin value without any simplify fx. But I think it is a real time safer, when working with objects without any transparency.
Jan 17, 2018 at 9:19 answer added Gottfried Hofmann timeline score: 5
Jan 17, 2018 at 7:33 history tweeted twitter.com/StackBlender/status/953530729367064576
Jan 17, 2018 at 1:39 comment added cgslav As an addition to @MikePan answer, it does make a difference while using Refractive materials (Glass, Principled > Transimission = 1). It seems like these materials needs about >=4 Bounces before switch to AO to look somehow ok.
Jan 17, 2018 at 1:38 answer added LordOdin timeline score: 7
Jan 17, 2018 at 1:13 answer added Mike Pan timeline score: 44
Jan 17, 2018 at 1:03 comment added Andrew Price Someone just sent this to me on twitter: mail-archive.com/[email protected]/msg78834.html Sergey confirms that yes it uses AO in place of real bounces. But how? AO isn't turned on, and distance doesn't alter render results.
Jan 17, 2018 at 0:59 history asked Andrew Price CC BY-SA 3.0