I was creating an animation with PNG sequences and using Intel denoiser. My problem is that looks that every frame is denoised in a different way, which means that when you play the animation texture on my character shaking or moving for the lighting probably (Tried to add some more lights but having the same effect).
I'm currently using 256 samples probably have to push it to 500 or 1000? (Pc specs doesn't allow me much samples crazy time takes to render)
Anyway somebody has any idea how could I resolve this problem?
Thanks a lot