Linked Questions

0 votes
0 answers
36 views

In Blender there is a function call "Sort Elements", which change indices order (but without changing position of vertices, edges or faces), depending on different variables (for example: &...
Xostyrka's user avatar
10 votes
4 answers
2k views

I'm animating a Mix-RGB position change in a geonode setup that shifts an instanced plane from 2400 grid vertices to a different series of grids that add up to an equal 2400. The mix animation didn't ...
huoshankyoryu's user avatar
8 votes
4 answers
2k views

I have this Geometry Nodes setup: But the indexes are like this, even if I use a random seed for the Distribute Points node at the volume: How to obtain truly randomized indices? (In order to view ...
Manu Järvinen's user avatar
9 votes
3 answers
6k views

I'm trying to connect a set of points to their nearest neighbour. Steps I took: Instance some points on a grid Add a curve at each point and realize so I can affect them individually Move the ...
Ben's user avatar
  • 193
6 votes
3 answers
3k views

I am wondering if it is possible to find index based on certain attributes, like "index of the longest edge" for example. It is easy to create a selection from attributes, but I can't seem ...
Zhen Dai's user avatar
3 votes
3 answers
2k views

I have two sets of points and I need to connect them with curves using geometry nodes. The problem is the that curves need to connect two points based on their distance from two objects. Example, a ...
jst kiko's user avatar
  • 703
4 votes
3 answers
2k views

What I have so far are arbitrarily sorted points: What I want is the indices to follow a circular sort: I would like to be able to sort any number of points, placed at any distance or angle from the ...
Anass Ezzahir's user avatar
6 votes
2 answers
796 views

Is there a way to prevent z-fighting of planar instances generated using Geometry Nodes? Random distance doesn't space my planes far enough apart from each other. Maybe there is a way to implement ...
Mentalist's user avatar
  • 19.6k
1 vote
1 answer
2k views

How do I set up the nodes so that all of the overlapping instances are deleted? Or to put it another way, how do I delete an instance based on its proximity to another object? PROJECT FILE
Glen Candle's user avatar
  • 2,022
3 votes
1 answer
2k views

My goal is to use serial of specific list of numbers as vertex selection. For example if I have a numbers 1,3,17 and I want to distribute instances on a grid at vertex number 1,3,17. Since I don't see ...
vklidu's user avatar
  • 37.6k
3 votes
1 answer
529 views

Attached is a Geometry nodes timer in days, hours, mins, seconds. The clock is... nothing special. It takes the days, hours, minutes seconds input, evaluates everything into seconds, adds the frame ...
OroNZ's user avatar
  • 1,237
1 vote
2 answers
2k views

I'm trying to scatter houses to given lots (one lot = one face). I know i can scale my instances to fit the face size but i want to do it the other way around because the house size should be fixed. ...
BlenderLearner's user avatar
2 votes
2 answers
556 views

I don't know how to specify the index like in this image. When using mesh island node, an unintended index is assigned. I ultimately want to control this tooth mesh along a curve using an instance on ...
vector man's user avatar
1 vote
1 answer
602 views

i am working on a project in blender 3.12 i have instances scattered on an object and i want to "blur" the normals of these instances. i need variable blur, so that in some areas the ...
Conifer's user avatar
  • 443
6 votes
3 answers
1k views

I can find a first nearest point. How can I find a second nearest point? PS: The screenshot is from Blender 3.2. Feel free to use any Blender version.
mifth's user avatar
  • 2,450

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