Skip to main content

Questions tagged [antialiasing]

The reduction of unwanted effects caused by the limited pixel grid or by the staircase effect.

1 vote
0 answers
70 views

I have implemented MSAA in my graphics engine, which supports both Vulkan and DirectX 11 backends. The MSAA settings are identical in both implementations (same number of samples, same resolve process)...
Adrián Poza Guillermo's user avatar
3 votes
1 answer
808 views

I am currently writing a fragment shader where I want to draw an antialiased line. My first instinct was to calculate the color of each pixel based on the distance to the line. Something like: (using ...
Mos's user avatar
  • 33
0 votes
1 answer
142 views

If we take screenshot of image displayed on a monitor screen, then does it take only framebuffer data? Does the framebuffer data is independent of display screen properties like contrast, brightness? ...
Techie's user avatar
  • 1
1 vote
0 answers
55 views

Seems like there are two techniques Interpolation: Interpolate the minimum distance from the canter of the pixel to the line. ...
Tom Huntington's user avatar
1 vote
0 answers
150 views

Looking at the windows HLSL documentation for Texture2DMS.Load found here: https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/texture2dms-load can someone help me better understand different ...
Dan's user avatar
  • 11
0 votes
1 answer
483 views

Questions: Why does the wavy white line on the tennis ball texture seem to be at the wrong mip level, with blocky artifacts ? For example, at 'A' in the picture. The basketball and football textures ...
Simon's user avatar
  • 213
2 votes
0 answers
70 views

I have an image of size H,W, and I would like to draw a point on this image at x,...
Mercury's user avatar
  • 121
3 votes
0 answers
129 views

Microsoft D3D11 documentation for D3D11_RASTERIZER_DESC structure writes: The settings of the MultisampleEnable and AntialiasedLineEnable members apply only to multisample antialiasing (MSAA) render ...
leone ruggiero's user avatar

15 30 50 per page
1
2 3 4 5