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Questions tagged [directx]

1 vote
0 answers
74 views

I followed learnopengl.com IBL tutorial but implemented in on DirectX11, so every shader was converted from GLSL to HLSL. As a result, I have artifacts with some HDRI images and also as I use bloom ...
John Stoner's user avatar
0 votes
1 answer
83 views

When graphics card vendors like Nvidia / AMD write drivers for their cards, what API is exposed for the OS. Is it APIs like OpenGL / Vulkan / DirectX? If so does the apps that can consume such APIs, ...
eee's user avatar
  • 3
0 votes
1 answer
579 views

Good people of the graphics SO community, I am new to Graphics programming or GPU programming in general but I have been a game dev enthusiast for over 4-5 years. I started learning about Graphics ...
Prav's user avatar
  • 101
1 vote
0 answers
600 views

Is it possible to enable accurate thumbnail previews for DDS files that use the newer DX10 headers (DirectX 10 headers)? It seems there is very limited information about this. I did find a couple ...
Robert's user avatar
  • 111
2 votes
1 answer
354 views

I have the following projection matrix: and I need to make a hole in the center of my matrix, something like that: (I don't want to project a custom W and H) Is that possible ? Thanks.
Cosma Eduard's user avatar
0 votes
0 answers
115 views

I generate a normal GBuffer in my engine, and I store it using a R16G16B16A16_SNORM format like this: ...
H3XXX's user avatar
  • 115
0 votes
1 answer
129 views

Is there any directX FVF(Flexible Vertex Format ) equivalent in OpenGL/Vulkan.
Serberus's user avatar
1 vote
0 answers
187 views

This is a quite wide subject which implies a lot of topics such as the platform or the compiler, but I think that it could be useful for everyone to know more about this. A common mistake is to think ...
MaT's user avatar
  • 1,229

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