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Questions tagged [gaussian-blur]

1 vote
0 answers
44 views

Recently I tried to implement the paper "Real-Time Polygonal-Light Shading Texture" and was confused by the texture part (sections 5.2 - 5.3). In my understanding, the key is to compute: $$...
Hans's user avatar
  • 11
1 vote
0 answers
93 views

Some background of my scenario: I have two images of indirect radiance, both are from an animation. I will reproject an pixel from the previous frame to current frame, and I want to do comparisons ...
Toothery's user avatar
1 vote
3 answers
1k views

I'm using an app for face redaction that doesn't allow access to the source code but only allows me to pass pixel values for red, green and blue channel upon which it creates a matrix with the same ...
Mohsin's user avatar
  • 111
4 votes
3 answers
523 views

I'm implementing Real-Time Polygonal-Light Shading with Linearly Transformed Cosines from Siggraph 2016. I'm stuck on the texture prefiltering (section 5.3). As I understand they use ...
Derag's user avatar
  • 606
4 votes
2 answers
1k views

Hello I have a simple application with some bright 2d mono-color shapes I am hoping to make appear emissive with a nice glow around them. To do that I am producing multiple gaussian blurs of varying ...
J.Doe's user avatar
  • 1,445
3 votes
0 answers
122 views

In this question I asked how to implement a chain of blurs in one single step. Then I found out from the gaussian blur page of Wikipedia that: Applying multiple, successive gaussian blurs to an ...
user6321's user avatar
  • 131
3 votes
1 answer
171 views

The following is the 2d complex sinusoidal function, $u_0$ and $v_0$ represent Fundamental Frequencies in $X$ and $Y$ directions respectively. How can I represent $j$ (imaginary number)? Edit: ...
user avatar
5 votes
1 answer
152 views

I have a pretty good glow shader going now thanks to some tips from people here. However there are a few things that bother me that could maybe be better. #1 Definition of the particles A lot of ...
J.Doe's user avatar
  • 1,445

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