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Questions tagged [physics]

1 vote
2 answers
135 views

I've noticed a bug in my code. I run the app, and right-click to add stamps (sprites) to the system. The stamps are drawn too small though, by a non-negligible amount, so that the stamp is not drawn ...
shawn_halayka's user avatar
0 votes
1 answer
68 views

I want to calculate the capacity that the planet Mars has regarding protecting against UV-light for a final project I will be doing my last year in upper secondary school. UV-light is mainly absorbed ...
Josefin's user avatar
0 votes
1 answer
97 views

I spawn a camera in a scene using random coordinates for x and y and setting z=0 and orient ...
Amir's user avatar
  • 241
0 votes
0 answers
83 views

I'm trying to write a little program with a bouncing cube but I can't find the right x, y, z and angle for it. I have these lines: ...
NeedSomeHeelp's user avatar
2 votes
0 answers
123 views

I am writing a forward monte carlo path tracer with the added feature of specular refractions for transparent materials, I have managed to come this far but something is not quite right and I am ...
Marcus's user avatar
  • 21
2 votes
2 answers
279 views

I want to set the color of the lamps in my game with a black body curve, but the approximations I can find for it are all in sRGB color space; and I want it in linear floating RGB. The closest thing ...
Patrick Jeeves's user avatar
2 votes
2 answers
507 views

So I am currently in the process of implementing Physically based Shading in my pathtracer using microfacet models and I'm quite stuck at comprehending light interaction with diffuse surfaces. First ...
gallickgunner's user avatar
0 votes
1 answer
138 views

I import a mesh in Blender, export it with setting axis_forward='-Z', axis_up='Y', import in NVIDIA's FleX, rotate it and store it on disk; I call this mesh ...
Amir's user avatar
  • 241

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