Questions tagged [procedural-generation]
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29 questions
2 votes
1 answer
90 views
How to generate images containing smoke/fire/water themed swirls?
I'm trying to create an algorithmic, deterministic, static image generator based on magic the gathering. Essentially, I want to provide the generator with a seed id and colours to then have it output ...
0 votes
1 answer
190 views
Procedural generation of genus $k$ tori triangle meshes
I am looking for code or pseudo-code for the generation of genus $k$ tori triangle meshes. I want to get something like in the image here. Book/paper references, code, github links, etc. are all ...
1 vote
1 answer
83 views
Are systems like double pendulum used for generating terrain?
Looking at the output of the angle of this double pendulum made me think this was a good candidate for generating realistic looking terrain profiles. I can't be the first to notice this so I was ...
1 vote
0 answers
135 views
LOD/culling algorithms with procedural meshes
I am experimenting with procedural meshes. Those are generated at runtime in a compute shader. I'm getting to the point where those geometries are big enough to require some sort of culling/LODing ...
0 votes
0 answers
176 views
How can I generate such vector field animation?
I want to generate a vector field animation similar to what is shown at 55s in this video, it looks a bit like wind in a grass/wheat field, I would like to know what kind of equation / noise generator ...
0 votes
0 answers
69 views
Zebra-Like Patterns Generated By Linear PDE
I wrote some code which basically computes the color value $c_{t+1,x,y}$ of a pixel at time $t+1$ and position $(x,y)$ by taking adding linear transformations of the values $c_{t,x,y}-c_{t-1,x,y}$, $...
0 votes
0 answers
77 views
Efficiently generating consistent procedural sequences from random seed and a start point?
This isn't coming from graphics but more from some simple synthetic data generation problem but I have a hunch there are tricks from landscape generation to use here. Consider the line (1d) for ...
0 votes
1 answer
66 views
Filling pixels under or above some function
Seems like a simple problem, but I just cant wrap my head around it. I have a config file in which I declare a few functions. It looks like this: ...
3 votes
1 answer
213 views
Procedural generation of biological models
I was wondering if anyone can point me in the direction of some research papers, or articles that describe a method for generating biological 3D models. I am drafting a prototype for a new game that ...
0 votes
0 answers
51 views
Custom Create Maps in OpenGL
I am trying to create some procedurally created terrains for which i need to create noise maps. How do I create a texture of noise map in OpenGL and then pass that in my vertex shader as a heightMap? ...
0 votes
0 answers
81 views
What fast algorithms can generate not-realistic but quite handsome animated landscapes?
I was looking for algorithms that quickly compute quite nice realistic, or not realistic, animated landscapes, in video format ("animated" = the camera moves, or the water is animated, etc.) But all I ...
2 votes
0 answers
234 views
Procedural Generation of 4D Shapes
I'm curious if anyone has any insight into how one might procedurally generate 4D objects, as showcased in Miegakure (or the developer's other game, 4D Toys ). I built a program a while back to do ...
4 votes
2 answers
511 views
Creating a Smooth 3D Mesh from a 2D Outline
I am trying to find (or maybe create) an algorithm for creating a smooth, rounded 3D mesh given a 2D outline. I'm trying to recreate a system from a Gamecube game called Amazing Island, and you can ...
4 votes
1 answer
160 views
How to approximate the heightmap of processed wood?
In the above image, you can see that there is some slight variation of the height of each wood plank. These variations do NOT come from the wood texture itself, but from the way it was cut, i.e if a ...
1 vote
1 answer
287 views
Organic 2d tree generation
I'm looking for a code to generate organic 2d trees like thiskind of shapes Gerard Ferrandez has an example to generate some tree but not organic like the picture shape https://codepen.io/ge1doot/pen/...