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Questions tagged [subdivision]

2 votes
2 answers
312 views

I want to draw a circle in 3D from line segments. There are plenty of examples how to do this with an even number of subdivisions in 3D space, but I want the minimum number of subdivisions to produce ...
user1387's user avatar
  • 121
0 votes
0 answers
99 views

My understanding is that, while subdivision algorithms like Catmull-Clark can work for any polygonal mesh (including triangles) it's preferable to start with a quad mesh. Currently my rendering engine ...
Chris Gnam's user avatar
1 vote
2 answers
130 views

I just took a online computer graphics course and studied surface subdivision. I knew that surface subdivision could update a coarse surface into a fine one, but can we predict the updated surface ...
Lake_Lagunita's user avatar
2 votes
1 answer
214 views

I implemented catmul clark based on this Wikipedia article. And it seems to work fine for meshes where the edge point count is equal to the face point count, but not for planes where the corners have ...
Pepernoot's user avatar
  • 123
1 vote
1 answer
118 views

Subdivision schemes work by considering the vertices and their connectivity information to calculate averaging weights. However, other than specifying which vertices are connected, and perhaps which ...
Makogan's user avatar
  • 1,891
0 votes
2 answers
167 views

Following the instructions from this post on Stack Overflow, I have been able to find points A, B, and C from points V1, V2, and V3 and a radius value (code below). I would like to be able to find a ...
Dr. Pontchartrain's user avatar
1 vote
1 answer
191 views

I implemented Djikstra's shortest path algorithm to approximate Geodesics on arbitrary meshes. Djikstra's works, but I noticed a problem inherent to the discretization of my meshes. Consider the ...
Makogan's user avatar
  • 1,891
0 votes
0 answers
185 views

I coded loop subdivision and ran it on a cube with triangle faces. I noticed this: I am using doubles to represent my vertex positions, I am not 100% sure these are caused by floating point ...
Makogan's user avatar
  • 1,891
4 votes
1 answer
271 views

Be it chaikin subdivision, loop subdivision, catmull-clark subdivision... How do people come up with the coefficients for an arbitrary subdivision scheme?
Makogan's user avatar
  • 1,891
2 votes
1 answer
332 views

I've seen how subdivision surfaces are good for 3D curves/modeling, but haven't seen anything on if it's good, or even usable, in 2D. My question is just that, if (a) you can even use subdivision ...
Lance Pollard's user avatar
0 votes
1 answer
606 views

It sounds like Subdivision Surfaces are better than NURBS but not as good as T-splines. I would like to know some of the disadvantages of Subdivision Surfaces, what they can't do or what they do ...
Lance Pollard's user avatar
1 vote
0 answers
69 views

I have been reading this paper : 3D Surface Extraction using Incremental Tetrahedra Carving .pdf I have already generated a tetrahedra for my mesh and I would like to create a surface mesh. I can't ...
Andre Ahmed's user avatar
3 votes
1 answer
645 views

So I am facing the following issue. Say I have a minecraft like mesh (i.e I have a bunch of cubes on top of one another). I wish to smooth out this mesh in such a way that only the regions where ...
Makogan's user avatar
  • 1,891
7 votes
1 answer
1k views

Ok so, I keep reading papers about this and non of them have pictures. The lane Riesenfeld algorithm provides a way to subdivide set of points with B-spline conversion. The quesiton is simple HOW? If ...
Makogan's user avatar
  • 1,891
5 votes
2 answers
368 views

I'm learning about subdivision surface algorithms. The "Catmull-Clark" algorithm seems to be one of the most widely-used classical algorithms. The introduction of new face points and edges is ...
eigenchris's user avatar

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