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Algorithm Implementation/Mathematics/Polynomial interpolation

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Lagrange interpolation is an algorithm which returns the polynomial of minimum degree which passes through a given set of points (xi, yi).

Algorithm

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Given the n points (x0, y0), ..., (xn-1, yn-1), compute the Lagrange polynomial . Note that the ith term in the sum, is constructed so that when xj is substituted for x to have a value of zero whenever ji, and a value of yj whenever j = i. The resulting Lagrange polynomial is the sum of these terms, so has a value of p(xj) = 0 + 0 + ... + yj + ... + 0 = yj for each of the specified points (xj, yj).

In both the pseudocode and each implementation below, the polynomial p(x) = a0 + a1x + a2x2 + ... + an-1xn-1 is represented as an array of it's coefficients, (a0, a1, a2, ..., an-1).

Pseudocode

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algorithm lagrange-interpolate is input: points (x0, y0), ..., (xn-1, yn-1) output: Polynomial p such that p(x) passes through the input points and is of minimal degree for each point (xi, yi) do compute tmp :=  compute term := tmp* return p, the sum of the values of term 

In sample implementations below, the polynomial p(x) = a0 + a1x + a2x2 + ... + an-1xn-1 is represented as an array of it's coefficients, (a0, a1, a2, ..., an-1).

While the code is written to expect points taken from the real numbers (aka floating point), returning a polynomial with coefficients in the reals, this basic algorithm can be adapted to work with inputs and polynomial coefficients from any field, such as the complex numbers, integers mod a prime or finite fields.

#include <stdio.h> #include <stdlib.h> // input: numpts, xval, yval // output: thepoly void interpolate(int numpts, const float xval[restrict numpts], const float yval[restrict numpts],  float thepoly[numpts]) {  float theterm[numpts];  float prod;  int i, j, k;  for (i = 0; i < numpts; i++)  thepoly[i] = 0.0;  for (i = 0; i < numpts; i++) {  prod = 1.0;  for (j = 0; j < numpts; j++) {  theterm[j] = 0.0;  };  // Compute Prod_{j != i} (x_i - x_j)  for (j = 0; j < numpts; j++) {  if (i == j)  continue;  prod *= (xval[i] - xval[j]);  };  // Compute y_i/Prod_{j != i} (x_i - x_j)  prod = yval[i] / prod;  theterm[0] = prod;  // Compute theterm := prod*Prod_{j != i} (x - x_j)  for (j = 0; j < numpts; j++) {  if (i == j)  continue;  for (k = numpts - 1; k > 0; k--) {  theterm[k] += theterm[k - 1];  theterm[k - 1] *= (-xval[j]);  };  };  // thepoly += theterm (as coeff vectors)  for (j = 0; j < numpts; j++) {  thepoly[j] += theterm[j];  };  }; } 

Python

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from typing import Tuple, List def interpolate(inpts: List[Tuple[float, float]]) -> List[float]: n = len(inpts) thepoly = n * [0.0] for i in range(n): prod = 1.0 # Compute Prod_{j != i} (x_i - x_j) for j in (j for j in range(n) if (j != i)): prod *= (inpts[i][0] - inpts[j][0]) # Compute y_i/Prod_{j != i} (x_i - x_j) prod = inpts[i][1] / prod theterm = [prod] + (n - 1) * [0] # Compute theterm := prod*Prod_{j != i} (x - x_j) for j in (j for j in range(n) if (j != i)): for k in range(n - 1, 0, -1): theterm[k] += theterm[k - 1] theterm[k - 1] *= (-inpts[j][0]) # thepoly += theterm for j in range(n): thepoly[j] += theterm[j] return thepoly