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I've got a problem with Unity materials. I'm a beginner- so I used Wings3d for creating 3d models.

But there's a little Problem. Both objects on the picture below have the same material(a Standart Material with 0 smoothness, 0 metallic and only a only an Albedo picture)-but obviously the right one has no texture( and that's the problem). ![a Cube from unity and a cube-like object from wings3d][1]a Cube from unity and a cube-like object from wings3d

First I ignored it and used a custom shader ("Custom/WorldCoord Diffuse) which I found in a package for fixing it. Poorly this shader doesn't support Normal or Height maps and strangely slows down my game extremly (my scene with only Standart shaders ~80 FPS | my scene with this strange shader~7 FPS).

I don't know how to write my own shaders and I don't know blender, and I don't have much time to fix this. [1]: https://i.sstatic.net/tqS79.png

I've got a problem with Unity materials. I'm a beginner- so I used Wings3d for creating 3d models.

But there's a little Problem. Both objects on the picture below have the same material(a Standart Material with 0 smoothness, 0 metallic and only a only an Albedo picture)-but obviously the right one has no texture( and that's the problem). ![a Cube from unity and a cube-like object from wings3d][1]

First I ignored it and used a custom shader ("Custom/WorldCoord Diffuse) which I found in a package for fixing it. Poorly this shader doesn't support Normal or Height maps and strangely slows down my game extremly (my scene with only Standart shaders ~80 FPS | my scene with this strange shader~7 FPS).

I don't know how to write my own shaders and I don't know blender, and I don't have much time to fix this. [1]: https://i.sstatic.net/tqS79.png

I've got a problem with Unity materials. I'm a beginner- so I used Wings3d for creating 3d models.

But there's a little Problem. Both objects on the picture below have the same material(a Standart Material with 0 smoothness, 0 metallic and only a only an Albedo picture)-but obviously the right one has no texture( and that's the problem). a Cube from unity and a cube-like object from wings3d

First I ignored it and used a custom shader ("Custom/WorldCoord Diffuse) which I found in a package for fixing it. Poorly this shader doesn't support Normal or Height maps and strangely slows down my game extremly (my scene with only Standart shaders ~80 FPS | my scene with this strange shader~7 FPS).

I don't know how to write my own shaders and I don't know blender, and I don't have much time to fix this.

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Unity5 imported models show no texture

I've got a problem with Unity materials. I'm a beginner- so I used Wings3d for creating 3d models.

But there's a little Problem. Both objects on the picture below have the same material(a Standart Material with 0 smoothness, 0 metallic and only a only an Albedo picture)-but obviously the right one has no texture( and that's the problem). ![a Cube from unity and a cube-like object from wings3d][1]

First I ignored it and used a custom shader ("Custom/WorldCoord Diffuse) which I found in a package for fixing it. Poorly this shader doesn't support Normal or Height maps and strangely slows down my game extremly (my scene with only Standart shaders ~80 FPS | my scene with this strange shader~7 FPS).

I don't know how to write my own shaders and I don't know blender, and I don't have much time to fix this. [1]: https://i.sstatic.net/tqS79.png