Questions tagged [textures]
A bitmap (raster image) used in a texture mapping process.
1,560 questions
0 votes
1 answer
68 views
Can PNG format be used for alpha channel-packing for URP shader in Unity engine?
Note: I intend to use only the Inspector window to use all textures, not Shader Graph or Nodes or any custom scripts. Also I might use some technical terms incorrectly by mistake, as I'm not much ...
0 votes
1 answer
127 views
Mipmaps and LOD Behavior in Skybox Shaders
Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader? I need to use tex2Dlod to fix the edge seams ...
0 votes
0 answers
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How to rotate the "top" sky texture with Directx9?
I'm working on designing and animating the sky with a cubemap. The surfaces except for the "TOP" move in a way that follows each other. However, I could never figure out how to adapt the &...
1 vote
0 answers
64 views
How to add dirt/ground variance to the bottom of my mountain/platform in Unity?
I have a cliff in my game. Currently it sits on flat grass, but I want to add more depth to the visuals. I've added ambient occlusion to the pipeline and it has helped a lot. However, what I really ...
1 vote
0 answers
72 views
How do I light textures to get a smooth object?
I've been working on learning how to create painted textures. I was able to create a castle model and hand panted the texture on to it. The castle looks great, but only when it is specifically set to &...
1 vote
1 answer
246 views
ASSIMP texture path is bad for GLB exported from Blender
I'm exporting to GLB from Blender and the path returned by mat->Get() is "*0" so my LoadTexture fails. I am fairly new to Blender, but the material options for the exporter are few. This ...
0 votes
0 answers
70 views
Back buffer texture appears distorted before presenting
I am trying to send video data from Dolphin Emulator to another process. To do so, I first get a reference to the back buffer from the swap chain. ...
1 vote
0 answers
97 views
How to project Polygon onto Lightmap texture like in quake?
I am in the process of writing a Lightmapper and I discovered this video about Quake's lightmapping process: https://www.youtube.com/watch?v=bxientPsqRg The video discusses that the polygon is somehow ...