Timeline for Zooming in a lot without having 3D objects disappear in the Unity Editor
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 13, 2019 at 3:01 | history | tweeted | twitter.com/StackGameDev/status/1183216052458708992 | ||
| Jan 8, 2019 at 12:24 | comment | added | Aditya Yadav | you could try this : Select the collider and lock the inspector window -> now select both collider and mesh object and then press "F" and see if that helps. | |
| Jan 7, 2019 at 15:06 | comment | added | Eärendil Baggins | That only keeps the selected object from disappearing, if I have to edit the collider which is on a separate GameObject from the mesh, but keeping the mesh in sight, the mesh will disappear. | |
| Jan 7, 2019 at 11:09 | comment | added | Aditya Yadav | Have you tried using "F" key on the object whose collider you're editing? | |
| Jan 6, 2019 at 4:48 | history | asked | Eärendil Baggins | CC BY-SA 4.0 |