I'm editing the 2D colliders on some objects of my game, and I need them to be very accurate, so I'm zooming in a lot. Problem is, since my objects are 3D graphically, when I zoom in a lot they disappear and I can' t just tap "2D" in the Scene view to fix this. Pressing "F" on the whole object doesn't help a lot, since I have an empty parent with the mesh and colliders as separate objects, and when I select the collider to edit it I only see the collider anyway. Does anyone have any clue on how to proceed?
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3 - \$\begingroup\$ Have you tried using "F" key on the object whose collider you're editing? \$\endgroup\$Aditya Yadav– Aditya Yadav2019-01-07 11:09:17 +00:00Commented Jan 7, 2019 at 11:09
- \$\begingroup\$ That only keeps the selected object from disappearing, if I have to edit the collider which is on a separate GameObject from the mesh, but keeping the mesh in sight, the mesh will disappear. \$\endgroup\$Eärendil Baggins– Eärendil Baggins2019-01-07 15:06:54 +00:00Commented Jan 7, 2019 at 15:06
- \$\begingroup\$ you could try this : Select the collider and lock the inspector window -> now select both collider and mesh object and then press "F" and see if that helps. \$\endgroup\$Aditya Yadav– Aditya Yadav2019-01-08 12:24:15 +00:00Commented Jan 8, 2019 at 12:24
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