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Capitalized and hyphenated Lennard-Jones, plus made link to Wikipedia page that describes it.
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Tim Holt
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I have a physics problem to deal with, I am asking here because a game developers often uses the efficient method. I have randomly distributed circles interacting to through lennard Jones potentialLennard-Jones potential or simply with a bounce back boundary condition to wall of random shape, as of know I am taking a V shaped wall. Please help me to understand an efficient algorithm the game developers uses for bounce back interaction. x.periodic,y.wall

I have a physics problem to deal with, I am asking here because a game developers often uses the efficient method. I have randomly distributed circles interacting to through lennard Jones potential or simply with a bounce back boundary condition to wall of random shape, as of know I am taking a V shaped wall. Please help me to understand an efficient algorithm the game developers uses for bounce back interaction. x.periodic,y.wall

I have a physics problem to deal with, I am asking here because a game developers often uses the efficient method. I have randomly distributed circles interacting to through Lennard-Jones potential or simply with a bounce back boundary condition to wall of random shape, as of know I am taking a V shaped wall. Please help me to understand an efficient algorithm the game developers uses for bounce back interaction. x.periodic,y.wall

added 3 characters in body; edited tags
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Philipp
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I have a physics problem to deal with, I am asking here because a game developers often uses the efficient method. I have randomly distributed circles interacting to through lennard Jones potential or simply with a bounce back boundary condition to wall of random shape, as of know I am taking a V shaped wall. Please help me to understand an efficient algorithm the game developers uses for bounce back interaction. x.periodic,y.wall

I have a physics problem to deal with, I am asking here because a game developers often uses the efficient method. I have randomly distributed circles interacting to through lennard Jones potential or simply with a bounce back boundary condition to wall of random shape, as of know I am taking a V shaped wall. Please help me to understand an efficient algorithm the game developers uses for bounce back interaction. x.periodic,y.wall

I have a physics problem to deal with, I am asking here because a game developers often uses the efficient method. I have randomly distributed circles interacting to through lennard Jones potential or simply with a bounce back boundary condition to wall of random shape, as of know I am taking a V shaped wall. Please help me to understand an efficient algorithm the game developers uses for bounce back interaction. x.periodic,y.wall

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How to interact spheres with random walls

I have a physics problem to deal with, I am asking here because a game developers often uses the efficient method. I have randomly distributed circles interacting to through lennard Jones potential or simply with a bounce back boundary condition to wall of random shape, as of know I am taking a V shaped wall. Please help me to understand an efficient algorithm the game developers uses for bounce back interaction. x.periodic,y.wall