Questions tagged [game-design]
Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Software Engineering or Algorithm tags instead. Likewise, questions about visual design should use Art or Graphics tags.
1,703 questions
1 vote
1 answer
147 views
What is the difference betwen emotions, experience, theme, and pleasure in the context of the Book of Lenses?
I am reading the third edition of The Art of Game Design: A Book of Lenses by Jesse Schell, and I encounter multiple concepts presented as different, but I do not see much difference. Currently, these ...
13 votes
4 answers
5k views
Preventing meta communication in a massive multiplayer game
In developing a 4x multiplayer game where players should cooperate to implement any of the four Xs. I am interested in containing all information about the world and characters (players location, ...
3 votes
2 answers
137 views
Number system with restricted set of sequence configurations
I am trying to design a novel number system for a game. To do this, I want to create a mapping from a set S of symbols to the integers, where not all sequences of symbols from S are allowed, but they ...
1 vote
0 answers
54 views
Why did my game get rejected by CrazyGames? Looking for feedback on first impressions [duplicate]
I recently submitted my HTML5/WebGL game to CrazyGames.com, but unfortunately it was rejected without specific feedback. Here’s the preview link: https://www.crazygames.com/preview/25901363-36f7-4d64-...
0 votes
0 answers
115 views
Looking for a way to handle/define area of effect attacks in a 2D grid based game
I am working on a top down 2D grid based game, where as it is currently, units have a movement and an attack range. An example of this: The blue squares are tiles the selected unit can move to, the ...
4 votes
3 answers
3k views
How to avoid cycles when one character stat can be enhanced by another?
I am creating an ability system in Unity and it is currently able to update base values of stats and keep track of persistent buffs/debuffs while taking operation order into account (Add, Increase, ...
0 votes
1 answer
145 views
Slot reels RTP(return to player) estimation
I am making a slot game with 3 x 5 reels. The RTP I am targeting is 99%. My reel data is given as (yaml): ...
0 votes
1 answer
146 views
Can I Create a Camera System in Pygame Without Using Classes?
I am working on a basic side scroller platformer in Pygame. I want to add a camera system that tracks the camera and scrolls the world and I want to make the camera systems without using Classes. ...