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Bartimaeus
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I don't know about Speedtree but this might help you:

  • Create a tree in Unity 2018.3 and export it using the Unity FBX Exporter

  • Try the Modular Tree addon for Blender and then export as FBX

  • Trees are also created via nodes

  • Leaf placement was problematic and I encountered a few minor bugs back when I used it

  • Might not yet be stable in the (fairly) new Blender version 2.80 but 2.79 should be fine

  • It's free & open source

Also consider using Blenders Decimate modifier to reduce triangle count of your exported mesh to create LOD's instead of doing it manually (Requires some knowledge of Blender or similar 3D modeling software):

  1. Add a decimate modifier
  2. Play arround with the 3 modes and their values
  3. Fix uv's if the modifier messed them up (But: Automatic uv generation in Blender isn't half as good for organic meshes as it is for architecture so you might have to get your hands dirty anyway and fix uvs by hand)
  4. Apply the decimate modifier
  5. Edit Mode -> Select faces with wrong uvs -> Smart UV Project.
  6. Select all uv's -> Average UV Island Scale
  7. Move new uv islands

Seperate the leafes into it's own mesh object if the decimate modifier only seems to work for either only the leafes or only the tree base (non leafs)

I don't know about Speedtree but this might help you:

  • Create a tree in Unity 2018.3 and export it using the Unity FBX Exporter

  • Try the Modular Tree addon for Blender and then export as FBX

  • Trees are also created via nodes

  • Leaf placement was problematic and I encountered a few minor bugs back when I used it

  • Might not yet be stable in the (fairly) new Blender version 2.80 but 2.79 should be fine

  • It's free & open source

I don't know about Speedtree but this might help you:

  • Create a tree in Unity 2018.3 and export it using the Unity FBX Exporter

  • Try the Modular Tree addon for Blender and then export as FBX

  • Trees are also created via nodes

  • Leaf placement was problematic and I encountered a few minor bugs back when I used it

  • Might not yet be stable in the (fairly) new Blender version 2.80 but 2.79 should be fine

  • It's free & open source

Also consider using Blenders Decimate modifier to reduce triangle count of your exported mesh to create LOD's instead of doing it manually (Requires some knowledge of Blender or similar 3D modeling software):

  1. Add a decimate modifier
  2. Play arround with the 3 modes and their values
  3. Fix uv's if the modifier messed them up (But: Automatic uv generation in Blender isn't half as good for organic meshes as it is for architecture so you might have to get your hands dirty anyway and fix uvs by hand)
  4. Apply the decimate modifier
  5. Edit Mode -> Select faces with wrong uvs -> Smart UV Project.
  6. Select all uv's -> Average UV Island Scale
  7. Move new uv islands

Seperate the leafes into it's own mesh object if the decimate modifier only seems to work for either only the leafes or only the tree base (non leafs)

added 68 characters in body
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Bartimaeus
  • 161
  • 1
  • 9

I don't know about Speedtree but this might help you:

  • Create a tree in Unity 2018.3 and export it using the Unity FBX Exporter

  • Try the Modular Tree addon for Blender and then export as FBX

  • Trees are also created via nodes

  • Leaf placement was problematic and I encountered a few minor bugs back when I used it

  • The newMight not yet be stable in the (fairly) new Blender version 2.80 might not yet be stable but 2.79 should be fine

  • It's free & open source

  • Create a tree in Unity 2018.3 and export it using the Unity FBX Exporter

  • Try the Modular Tree addon for Blender and then export as FBX

  • Trees are also created via nodes

  • Leaf placement was problematic and I encountered a few minor bugs back when I used it

  • The new Blender version 2.80 might not yet be stable but 2.79 should be fine

  • It's free & open source

I don't know about Speedtree but this might help you:

  • Create a tree in Unity 2018.3 and export it using the Unity FBX Exporter

  • Try the Modular Tree addon for Blender and then export as FBX

  • Trees are also created via nodes

  • Leaf placement was problematic and I encountered a few minor bugs back when I used it

  • Might not yet be stable in the (fairly) new Blender version 2.80 but 2.79 should be fine

  • It's free & open source

Changed formatting
Source Link
Bartimaeus
  • 161
  • 1
  • 9
  • Create a tree in Unity 2018.3 and export it using the Unity FBX Exporter

  • Try the 'Modular Tree'Modular Tree addon for Blender and then export as FBX. 

  • Trees are also created via Nodes.nodes

  • Leaf placement was problematic and I encountered a few minor bugs back when I used it. 

  • The new Blender version 2.80 might not yet be supportedstable but 2.79 should be fine.

  • It's free & open source

  • Create a tree in Unity 2018.3 and export it using the Unity FBX Exporter

  • Try the 'Modular Tree' addon for Blender and then export as FBX. Trees are also created via Nodes. Leaf placement was problematic and I encountered a few minor bugs back when I used it. The new Blender version 2.80 might not yet be supported but 2.79 should be fine.

  • Create a tree in Unity 2018.3 and export it using the Unity FBX Exporter

  • Try the Modular Tree addon for Blender and then export as FBX 

  • Trees are also created via nodes

  • Leaf placement was problematic and I encountered a few minor bugs back when I used it 

  • The new Blender version 2.80 might not yet be stable but 2.79 should be fine

  • It's free & open source

Source Link
Bartimaeus
  • 161
  • 1
  • 9
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