I created a new camera in UnityUnity's 2D mode, and for some reason it's being set as the main camera, despite not being tagged as such. The original main camera is in fact tagged as "main camera" but it will only display if the other one is disabled. Why do the cameras behave this way?
Here's the MainCamera, which is no longer the default:
Here's the BattleCamera, which for some reason is the default:

