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My First question on here so be kind...

I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but the maths forums on this type of subject use complex calculations and I struggle to understand them. I need an answer in a more variable specific format.

I have the XY of both tile and target, the speed of tile and the distance of target from the tile.

turn axample

I use vector math, with frame time calculations to move the tile. I already have a good calculation for shortest turn i.e. left right.

I need to calculate the turn rate required to go from point a to point b in a nice fluid motion and turn the tile/aircraft in a nice fashion.

Any help would be much appreciated.

My First question on here so be kind...

I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but the maths forums on this type of subject use complex calculations and I struggle to understand them. I need an answer in a more variable specific format.

I have the XY of both tile and target, the speed of tile and the distance of target from the tile.

I use vector math, with frame time calculations to move the tile. I already have a good calculation for shortest turn i.e. left right.

I need to calculate the turn rate required to go from point a to point b in a nice fluid motion and turn the tile/aircraft in a nice fashion.

Any help would be much appreciated.

My First question on here so be kind...

I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but the maths forums on this type of subject use complex calculations and I struggle to understand them. I need an answer in a more variable specific format.

I have the XY of both tile and target, the speed of tile and the distance of target from the tile.

turn axample

I use vector math, with frame time calculations to move the tile. I already have a good calculation for shortest turn i.e. left right.

I need to calculate the turn rate required to go from point a to point b in a nice fluid motion and turn the tile/aircraft in a nice fashion.

Any help would be much appreciated.

Clarify question
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My First question on here so be kind...

I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but the maths forums on this type of subject use complex calculations and I struggle to understand them. I need an answer in a more variable specific format.

I have the XY of both tile and target, the speed of tile, and the distance of target from the tile.

I use vector math, with frame time calculations to move the tile. I already have a good calculation for shortest turn i.e. left right.

I need to calculate the turn rate required to go from point a to point b in a nice fluid motion and turn the tile/aircraft in a nice fashion.

Any help would be much appreciated.

My First question on here so be kind...

I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but the maths forums on this type of subject use complex calculations and I struggle to understand them. I need an answer in a more variable specific format.

I have the XY of both tile and target, the speed of tile, the distance of target from tile.

Any help would be much appreciated.

My First question on here so be kind...

I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but the maths forums on this type of subject use complex calculations and I struggle to understand them. I need an answer in a more variable specific format.

I have the XY of both tile and target, the speed of tile and the distance of target from the tile.

I use vector math, with frame time calculations to move the tile. I already have a good calculation for shortest turn i.e. left right.

I need to calculate the turn rate required to go from point a to point b in a nice fluid motion and turn the tile/aircraft in a nice fashion.

Any help would be much appreciated.

Source Link

Calculate turn rate between xy and target xy on a moving sprite with variable speed

My First question on here so be kind...

I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but the maths forums on this type of subject use complex calculations and I struggle to understand them. I need an answer in a more variable specific format.

I have the XY of both tile and target, the speed of tile, the distance of target from tile.

Any help would be much appreciated.