I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player (example). How would I make the shot ignore collision with the player? Or better yet, how to make a shot destroy anything it touches and destroy itself without affecting the player?
This is the code that controls collisions: function OnTriggerEnter (col : Collider) { Destroy(col.gameObject); }
function OnTriggerEnter (col : Collider) { Destroy(col.gameObject); } The shot is a trigger, but the player isn't. Not sure if this changes anything in this case.
Thanks in advance.