So in unity I have some weird squares on surfaces of certain objects, which are buildings represented by planes:
I don't know what causes it, I tried changing some settings in lighting and material, but couldn't fix it. This only occurs with one object which is a few planes representing buildings temporarily. The lighting is baked (one directional light). Here's the screenshots of lighting and materials tab:

Does anyone know what could be the problem and how I can fix it? Ask for more information if needed. Thanks.
EDIT: The buildings were imported from blender.
Cast Shadowsvariable on each Plane's Mesh Renderer to Two Sided. \$\endgroup\$