I'm building an FPS with fog and I want to include a dynamic minimap, showing the locations of player and enemies in real time.
This is utilized by a second camera which is orthographic and looks at the scene from above.
In the minimap, I don't want to see the fog of course. I've hidden other things from the minimap by using layers and culling masks, however the fog does not belong into any specific layer.
So, how do I disable the fog on just one (or some) camera?