I have a question regarding rigid bodies in bullet physics.
At the moment I have low-poly asteroids, which I create a convex Hull shape. Then I add a motion state and give them a linear velocity.
Collision and everything is working fine, if its a low amount of asteroids (less than 5).
But as soon as the amound of objects in the world get higher, my framerate starts to drop under 1 FPS.
I have a Intel i56600k and a AMD Fury. Could it be related to my hardware? Or is bullet limited in this regard? Or did I do something wrong in my program?
I'm writing the game in C++.