I have a .md5mesh which contains multiple meshes and I want to calculate smooth normals. The normals are correct but they don't work with multiple meshes.
My first idea was to merge all meshes, then calculate the normals and then render them seperated again, but I'm afraid that something will go wrong with this.
I already tested merging the meshes with blender and it gives me correct normals, but breaks texturing because each mesh has it's own texture.
I need advice on what to do now.