I just noticed that unities snap-to-grid feature results in a strange behavior. The results are not precise. My geometry is comprised of 32x32 pieces. They appear to snap fine to the grid, but when I look at the location at the top right, it does not show a correct increment of units. There's evidently some measure of rounding happening. Here's a picture:
Does anyone know why unity's snap-to-grid feature isn't precise? I can get past this from a game dev standpoint, because movement in my game is not going to be grid based. However, I would really like the results of snap to grid to be more precise.
Thanks.
