In 2D platformer games, what is the term or word for determining the size of the player character on the screen?
For example, the player character in Castlevania: Symphony of the Night is very small on the screen.
In 2D platformer games, what is the term or word for determining the size of the player character on the screen?
For example, the player character in Castlevania: Symphony of the Night is very small on the screen.
While I agree that there's no consensus to define a character's size relative to the screen with a specific word, you can always relate two homogeneous quantities by defining a ratio between them. Now you can use your brand-new player-to-screen width/height ratio and incorporate it in your design.
Most engines use world units to give meaning to spatial measurements internally, but this doesn't prevent you to define your own unit of measurement for designing levels, objects, obstacles, etc. In fact, computing a ratio can also answer "How many of X fit in Y?" so you're expressing the screen width/height in terms of your character size.
As a designer, you want your numbers to assume values that achieve your game design goals. Your units of measurement are your own, and you can call them whatever you want: