I want to be able to have a sprite shoot in a game for WP7. What I have at the moment is that as long as the shoot button is held down the sprite constantly shoots. How do I sort it that only one bullet is shot from touching the button and not a stream of bullets is released? I want for the player to be able to shoot another bullet, they must tap the button again. This was taken from a DreamInCode tutorial on how to make an asteroids clone for PC.
foreach (TouchLocation location in TouchPanel.GetState()) { if (shootKeyBounds.Contains((int)location.Position.X, (int)location.Position.Y)) { FireBullet(); } } The fire bullet method
private void FireBullet() { Sprite newBullet = new Sprite(bullet.Texture); Vector2 velocity = new Vector2( (float)Math.Cos(ship.Rotation - (float)MathHelper.PiOver2), (float)Math.Sin(ship.Rotation - (float)MathHelper.PiOver2)); velocity.Normalize(); velocity *= 6.0f; newBullet.Velocity = velocity; newBullet.Position = ship.Position + newBullet.Velocity; newBullet.Create(); bullets.Add(newBullet); }