Currently studying Game Engineering at university and my lecturer has asked us to implement a collision manager. He asks us to use AABBvsAABB to build it, so then we can add the physics.
My question is and if anyone can answer it as simple as possible (as the notes he uses I am still lost).
What exactly is AABBvsAABB for collision detection?
Any links to sites that explain it or just some basic examples would be appreciated. EDIT: links or examples that explain it in simple terms, I can't seem to find any :(