Questions tagged [assetbundle]
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29 questions
0 votes
0 answers
118 views
Unable to determine cause of memory leak in Unity when using Addressables. Can anyone give suggestions on what the cause might be?
I'm creating a simple bullet hell game for Android and I ran into an issue when diagnosing my game using the Memory Profiler where memory usage was increasing after each play-through. I had calls to ...
1 vote
0 answers
75 views
Do objects loaded from AssetBundle need to be unloaded after they are no longer in use?
For example, in the LocalizationProvider class a Sprite is loaded this way ...
1 vote
1 answer
630 views
When loading only one item from the asset bundle in Unity, does the whole asset bundle need to get downloaded?
I am deciding on how to package my asset bundles that will be loaded from the web server at some point in the game. Currently I am thinking of packing them by types: for example, I would have one ...
0 votes
1 answer
440 views
Creating Asset Bundle in Unity 2021
I am using this code snippet in unity 2021.3.16 to create Asset bundles: ...
0 votes
1 answer
575 views
Asset Bundle download from server: how does one prevent scripted attack?
I am relatively new to how asset bundle works in Unity. Based on my learning, it seems one uses UnityWebRequest.GetAssetBundle to download an asset from a specified ...
0 votes
1 answer
185 views
How to create closed source Unity bundle
I want to create an asset/bundle that I can drop into projects to get up and running easily. Ideally this bundle would be closed-source so that the code is not accessible, but yet still usable. Is ...
2 votes
2 answers
15k views
Advantage of Using Addressable Over Asset Bundles in Unity
I have a project that already uses asset bundles. I download assets when the game starts and show them to the user when needed. I see that Unity provides addressables as new solution for asset ...
0 votes
0 answers
205 views
Performance in unity at runtime (mesh creation) vs (assets bundle loading)
I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this: create an assets bundle that contains my model (all object) and loaded at runtime. ...