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Questions tagged [assetbundle]

0 votes
0 answers
118 views

I'm creating a simple bullet hell game for Android and I ran into an issue when diagnosing my game using the Memory Profiler where memory usage was increasing after each play-through. I had calls to ...
hoffer's user avatar
  • 1
1 vote
0 answers
75 views

For example, in the LocalizationProvider class a Sprite is loaded this way ...
Serg's user avatar
  • 393
1 vote
1 answer
630 views

I am deciding on how to package my asset bundles that will be loaded from the web server at some point in the game. Currently I am thinking of packing them by types: for example, I would have one ...
Ivan's user avatar
  • 379
0 votes
1 answer
440 views

I am using this code snippet in unity 2021.3.16 to create Asset bundles: ...
Muhammad Faizan Khan's user avatar
0 votes
1 answer
575 views

I am relatively new to how asset bundle works in Unity. Based on my learning, it seems one uses UnityWebRequest.GetAssetBundle to download an asset from a specified ...
cr001's user avatar
  • 153
0 votes
1 answer
185 views

I want to create an asset/bundle that I can drop into projects to get up and running easily. Ideally this bundle would be closed-source so that the code is not accessible, but yet still usable. Is ...
Kendall's user avatar
  • 107
2 votes
2 answers
15k views

I have a project that already uses asset bundles. I download assets when the game starts and show them to the user when needed. I see that Unity provides addressables as new solution for asset ...
virtouso's user avatar
  • 2,680
0 votes
0 answers
205 views

I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this: create an assets bundle that contains my model (all object) and loaded at runtime. ...
Mohamed Amine Ouali's user avatar

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