Questions tagged [gamepad]
A game controller held in two hands, where the fingers (especially thumbs) are used to provide input
48 questions
2 votes
0 answers
105 views
Intercepting joystick/gamepad movement
I’m developing an accessibility app that allows users to navigate Windows using a game controller. The app works by using the left joystick to move the mouse and the right joystick to perform actions (...
0 votes
2 answers
171 views
Determine End-to-End Latency on Laptop or PC
I'm working on a project to determine the end-to-end latency of a cloud gaming system (i.e., XCloud) on a MacBook. I believe I have half of the process completed so far: A Javascript web app that ...
0 votes
0 answers
361 views
How to use Kalman's Filter to remove gyroscope drift of PS5 DualSense gamepad?
Playstation's gamepad allows us to use gyroscope and accelerometer data but it has a small drift which leads to mouse cursor vibration. I think, we can combine gyroscope and accelerometer data into ...
3 votes
2 answers
388 views
Steam Controller thinks it has 2 hats?
Is there any reason why a Steam Controller would think it has two hats? The pad on the left is HAT 0, as expected. Note that the pad on the right is not a HAT/DPAD, it is two axes (Axis2 and Axis3) ...
3 votes
2 answers
2k views
How to map gamepad inputs for my platformer?
With keyboard+mouse controls, we seem to have an unspoken control mapping standard, with keys be like WSAD for moving, E for use, mouse button for attacks or interactions, spacebar for jumping, and so ...
1 vote
0 answers
349 views
How do I work with gamepad fall back devices in Unity's Input System?
I was applying gamepad controls to my game & I found that the fall back device for my gamepad is a joystick. As I understand it, this is standard behavior for the new input system. I also read ...
0 votes
0 answers
108 views
Is it a good idea to analyze and compensate for gamepad joystick deadzones?
For example, the player may want to be able to aim precisely in a top down shooter. However, if the player is using a junky controller that has axis-independent deadzones, they will not be able to ...
2 votes
2 answers
6k views
Gamepad Input: How to assign the Dpad as individual buttons?
I've looked around and had no luck, so I want to ask here. I'm using an XBOX ONE controller for my game, I've set up the input, however my issue is with the Dpad itself. Below is an example of how I ...