Skip to main content

Questions tagged [hacks]

0 votes
0 answers
89 views

I'm mostly thinking about Riot's Vanguard and (what I think Valve does) with different bait memory addresses. How do these anti-cheat systems actually verify that if a packet is sent that it is ...
Aidan's user avatar
  • 101
1 vote
0 answers
95 views

https://unity3d.com/security?utm_campaign=other_emea_announcement_2017-08-18-EMEA-Security-Notification&utm_content=2017-08-17-Global-Editor-Security-Notification&utm_medium=email&...
Big T Larrity's user avatar
1 vote
2 answers
5k views

In popular multiplayer first person shooter games, there are often hacks such as Aimbot, Noclip, Speed, and other similar hacks which I know game developers deploy anti hack features to combat, but, ...
J.Todd's user avatar
  • 465
0 votes
1 answer
198 views

I'm in the design phase of a turn based game with low load on the server (<1 message every 10 seconds per user, <50'000 users at a time). The game is multi-platform. The protocol has not been ...
Peter's user avatar
  • 9,955
0 votes
1 answer
369 views

I want to start creating a simple multiplayer, JavaScript based, cross-platform game. Think about it as a two player mario where players can shoot each other. My question is what is the best way (or ...
Cristy's user avatar
  • 187
-2 votes
1 answer
242 views

We have made an online game very similar to Pacman. The idea is to award top scorers with various incentives and prizes. But at the end of the day, we need to keep hackers at bay so that our game app ...
Muhammad Maqsoodur Rehman's user avatar
3 votes
4 answers
2k views

Consider a relatively small multiplayer game server, written by an individual or a small company. Some malicious user wants to boost their character stats by a factor of 100. What paths of attack ...
Lisa Ann's user avatar
  • 169