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Questions tagged [physx]

PhysX is a realtime physics engine SDK. It supports rigid body dynamics, soft body dynamics, ragdolls and character controllers, vehicle dynamics, particles, volumetric fluid simulation and cloth simulation including tearing and pressurized cloth.

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Starting in Unity 2022.3 versions, this started happening - In my scenario, I have a ball bouncing on a surface (e.g on concrete) and no matter what the friction values are, the ball basically ignores ...
Omer Simchoni's user avatar
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2 answers
152 views

It's probably senseless to post my code because it simply takes a hard-stop approach when it encounters anything in the grid that is impassable (well, I've attempted to check -20/+20 deg, then -40/+40 ...
iPaul's user avatar
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1 answer
226 views

I am creating a game using PhysX as the physics engine and I have a function which checks the overlapped bodies based on a sphere geometry. When there are overlapping bodies I just set a force on them....
Mike F's user avatar
  • 103
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0 answers
261 views

I am developing a game and using OpenGL for graphics API and NVidia PhysX for the game's physics. Recently I implemented skeletal animation from this site. The objects are read using assimp which ...
Mike F's user avatar
  • 103
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0 answers
185 views

I have a rigid body component which has a field named enableGravity. This flag is synchronized with Physx objects before simulation: ...
Gasim's user avatar
  • 199
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1 answer
394 views

I am using NVidia PhysX in the game that I'm developing and I stumbled upon a math problem. I need to retrieve Yaw, Pitch and Roll from the orientation quaternion stored in the rigid body of some ...
Mike F's user avatar
  • 103
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0 answers
336 views

I'm trying the collision detection example in SampleSubmarine and I'm having a problem. As shown in the picture, when Plane and Sphere collide, the break is made at int a = 10 of the onContact ...
문형준's user avatar
4 votes
1 answer
6k views

I'm a bit confused on how to implement an allocator for my game engine. I'm currently trying to implement PhysX for the physics in my game and it requires an implementation of an abstract allocator ...
Sammi3's user avatar
  • 229

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