Questions tagged [quake3]
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23 questions
1 vote
0 answers
181 views
How can I efficiently make a delta snapshot that accounts for entities/components that have been added/removed?
In reference to the snapshot and delta compression approach popularized by Quake 3, but with ECS. Understand the delta should only contain changes — makes sense. However, if a snapshot delta no longer ...
1 vote
0 answers
327 views
Interpolation hitches caused by Quake-like client-server design
I'm building a very small multiplayer shooter game. I'm facing a problem related to interpolation. In order to explain the problem I have to give an overview of the client-server design of my game (it'...
0 votes
1 answer
227 views
Lightmaps from RTCW BSP file not being rendered correctly
I'm trying to recreate a Return To Castle Wolfenstein renderer using Direct3D 11, but I can't seem to be able to render the lightmaps as they should be. I have not found much information on the ...
1 vote
0 answers
204 views
Missing faces in Quake 3 BSP [closed]
I'm attempting to write a level viewer for Quake 3 levels (repo here). I've got some of the way towards it, but for every level I try to view with it I get lots of missing faces. (image from Dustbowl) ...
-1 votes
1 answer
1k views
Understanding some variable names in the quake engine
I am doing a bit of research for a project about air acceleration in the quake engine. I have a question about the names of the variables and their definitions. The code that I am looking at is https:...
2 votes
0 answers
99 views
postprocessing shader destroying viewport on linux?
Basically I implemented gamma correction into a q3 based game to get rid of the annoying SetDeviceGammaRamp. On windows and macosx everything works fine, but on linux it draws garbage. It looks like ...
1 vote
1 answer
216 views
Books that discuss practical rendering techniques? [closed]
I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any ...
1 vote
1 answer
697 views
OpenGL quake 3 shader file for objects (for trees)
I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no ...