Questions tagged [tessellation]
The process of breaking down polygons into finer pieces.
54 questions
0 votes
1 answer
82 views
Tesselation and Geometry shader do not render anything
I am experiencing an extremely odd situation with the introduction of the tesselation control and evaluation shaders in my OpenGL rendering pipeline. I defined an instanced indexed mesh whose ...
1 vote
1 answer
257 views
glPatchParameteri(GL_PATCH_VERTICES, 4) causes access violation
I'm trying to create a tessellated terrain, for this purposes I'm following the LearnOpenGL tutorial: https://learnopengl.com/Guest-Articles/2021/Tessellation/Tessellation However, when I set the ...
0 votes
1 answer
226 views
Tessellation shaders not working, no objects drawing on screen
Using this tutorial https://learnopengl.com/Guest-Articles/2021/Tessellation/Tessellation and this tutorial https://www.youtube.com/watch?v=21gfE-zUym8 I implemented tessellation shaders that I haven'...
1 vote
1 answer
651 views
Why is my tessellation output failing to reach my geometry shader?
I'm attempting to render grass using GLSL tessellation and geometry shaders. For vertex input, I'm using position and normal. For reference, here's an image of the grassy field without tessellation (...
0 votes
1 answer
521 views
Writing Hull shader in directx
hey i am studying different types of shaders in directx. and it comes to hull shader. so i write hlsl codes for both constant hull shader and control point hull shader in same file in visual studio ...
1 vote
1 answer
2k views
How do you animate/collide against a tessellated mesh?
Now that I have a implemented tessellation for my mesh, I am trying to understand how I can leverage the generated primitives. Example: I have the following track mesh generated procedurally, it ...
3 votes
0 answers
2k views
Unity Standard surface shader with tessellation
So I'm experimenting with tesselation to try and make a custom snowshader and after I finnaly manage to compile the shader without any errors. The plane I'm using the shader on simply become ...
0 votes
1 answer
2k views
Accessing vertex Input in surf directly without vert's out parameter In Tessellation Shader
I can get the vertex Input in vertex shader as follows: o.worldPos = v.vertex.xyz; But how do I get the worldPos directly without filling the out parameter in ...