awarded
awarded
awarded
awarded
awarded
awarded
comment
Unity animation transition with 0 Exit Time doesn't transition immediately
Thank you for your detailed answer. I didn't repeat your tests but this seems like a good explanation.
awarded
revised
Unity animation transition with 0 Exit Time doesn't transition immediately
Added details about workaround
Loading…
comment
Unity animation transition with 0 Exit Time doesn't transition immediately
Yes, unchecking "Has Exit Time" and using a condition instead will work. I mentioned this already in my question in the "Workaround" section.
comment
Unity animation transition with 0 Exit Time doesn't transition immediately
Thanks for the details, but I still don't understand why an exit time of 0 doesn't cause an immediate transition. According to the definition here, shouldn't a 0 exit time mean that on the first frame where 0% of the animation has played, the Exit Time condition should be true?
revised
Loading…
revised
TextMesh Pro conflict in Unity2019.1.5f1
Formatting & blockquote
Loading…
revised
TextMesh Pro conflict in Unity2019.1.5f1
Improved link text & formatting
Loading…
Loading…
awarded
comment
Difference between unity scripting backend IL2CPP and Mono2x
I think your answer is missing references. I see the IL2CPP/Mono list is the same text as Unity's IL2CPP & Mono tutorial page, and the first 2 paragraphs have same text as Unity's IL2CPP manual page in a different order. Please edit your answer to include references, see the help center for more info.