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How do I implement branching dialogue in javascript?
Fix the syntax. Replaced the ; with , in the javascript object.
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Are there multiple valid definitions for what translate, rotate and scale do?
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Are there multiple valid definitions for what translate, rotate and scale do?
@NathanReed I came to the exact same conclusion as you. Which made me wonder if there were multiple valid definitions for how the transformations are defined
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Are there multiple valid definitions for what translate, rotate and scale do?
@PieterGeerkens glMatrix does not give me an option for prepend or append
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Are there multiple valid definitions for what translate, rotate and scale do?
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Are there multiple valid definitions for what translate, rotate and scale do?
I added images of what is going on. Thank you for the interest and help
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Are there multiple valid definitions for what translate, rotate and scale do?
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Are there multiple valid definitions for what translate, rotate and scale do?
I'm fairly certain they are not swapped. I'm doing a translate, rotate, translate, and rotate to the square and I'm getting a different result with the new version of glMatrix. But if I just do a translate and then a rotate then both versions of glMatrix give the same result.
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What's the difference between Canvas and WebGL?
I'm curious what game did you ship? I'm always interested in WebGL related topics and I've seen very view commercial WebGL games.

