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RaymarchSandbox

Made with Raylib (https://github.com/raysan5/raylib) and ImGui (https://github.com/ocornut/imgui)

Also check out Inigo Quilez's articles about raymarching: https://iquilezles.org/articles/


Features

  • "Built-in" functions for raymarching.
  • Text editor with GLSL syntax highlight.
  • Custom uniform inputs. (texture input not implemented yet.)
  • First person camera support.
  • Reflective materials.
  • Translucent materials.
  • Ambient occlusion.
  • Soft shadows.

Building instructions.

Currently only GNU/Linux is supported.

git clone https://github.com/331uw13/RaymarchSandbox.git cd RaymarchSandbox git clone https://github.com/ocornut/imgui.git make -j4 ./rmsb examples/intro.glsl

(examples/intro.glsl has instructions for getting started)


About internal.glsl

Note

Work in progress. Some functions may change without warning.

internal.glsl is the "library" for the Raymarch Sandbox. It has all the functions written to allow user to create 3D scenes. By default it contains useful functions for raymarching, coloring the materials, gradient noise functions and miscellaneous utilities.

Reloading it is also supported at runtime.


Configuration file (rmsb.ini)

[render_settings] fps_limit = 300 fov = 60.0 hit_distance = 0.001 mx_ray_length = 300.0 ao_step = 0.01 ao_samples = 32 ao_falloff = 3.0 translucent_step = 0.1 render_resolution = FULL custom_render_resolution_X = 0 custom_render_resolution_Y = 0 [font_settings] imgui_font = ./fonts/AdwaitaSans-Regular.ttf editor_font = ./fonts/Px437_IBM_Model3x_Alt4.ttf
  • render_resolution Options: FULL, HALF or CUSTOM

Want to contribute?

If you have a new feature or even small improvement in mind feel free to open an "issue" or submit a pull request.

There are not strict rules about code style, but try to keep the code readable and use descriptive names for functions and variables.


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